Alpha
[12] Conqueror
The combo breaks exception the 2 and 5
I'll look it over tonight, I typed this while i was watching t.v.
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The combo breaks exception the 2 and 5
In my opinion is better 236b-66b-2a+b or 236b-66b-44b236B is an excellent launcher, I follow up with AAB most of the time.
I like your second choice.In my opinion is better 236b-66b-2a+b or 236b-66b-44b
I use it to throw off opponents every once in a while, but IMHO 1A is slow.I use more 3b.a 2 bb ,but with 1a use more 1a-2k although i not tested 1a-2bb
on Astaroth 2A+B Ch 6K A+B is another character specific combo against astaroth. Unsure about rock or lizardman though.
Also an excellent ring out option on the stage with the walls that fall down is:
3BB 4K 6A+B.
4B+K A 3BB 6A+K 66B, is a tech trap, not sure which directions the opponent can tech to avoid it but I catch people a lot with it.
1I dunno about this, I don't see how it would work at all, but I never tested so maybe.
2She doesn't have a 3BB. Maybe 3BA?? Even so how would this ring out?
3You can't tech trap with Highs... so this doesn't work. Probably just can't be stepped.