funkpanda
[09] Warrior
Please enlighten me on Yoshi's mix-ups. At the highest level of play I find it difficult to open up an opponent.
- DGF: No mix-up. Good players will block all options on reaction and getting DGF K blocked means eating upwards of 50% depending on the match-up.
- SDGF: No mix-up. It's very easy to step or block all options out of this.
- IND/MED: Every character can interrupt every option from this, on reaction.
iFC 3K is about his only decent low and that doesn't really lead to a ton of damage or even tech crouch. Plus, at max range you can only mix it up with 4KB, but if that's stepped you're in trouble.
I've come to accept Yoshi as he is, but I still think he's severely lacking in this game... especially against characters who can keep him out.
Unless the opponent uses a decent vertical, in which case it hits Yoshi before he can get into SDGF. Or they just step SDGF B on reaction.
-DGF: Like I said earlier - use 6A+B to get people to stand and make them think about the mixup. I play constantly against top Texas players - Jop, IceColdEdge, Jaeger, Eddy Pistons, LinkRKC. And I can still make them guess a 50/50 in DGF with this.
-SDGF: A or 2A+B if they step, unblockable if they don'tt? I don't see how he has no mixup from this...its the same as SC4...
-IND/MED: Yea not super strong but used sparingly it has it's place.
I don't know what you want from Yoshi.. of course he has a hard time getting in.. That's the challenge of playing the character - but he has everything he needs to do it and when he does get in - he's really strong... It sounds to me like you want Yoshi to be SC4 Hilde and Amy combined..