Old Man's Wisdom: Mitsurugi Combos

Near the wall/edge :
3B, 66BB (79)
33B delay 66BB (73) hard timing.
 
Alright i got this one combo i made, and i can't seem to find anybody else who knows what it is.

Now you can start it however you want to, as long as you go into Mist after your move. My favorite is to do either do 77BA6 or 4A6. From mist you do B BE (During stun) 3BB BE. From that you can go either CE or 2K BE B. I have tried 236B BE for it, but your enemy can Ukemi out of it so it's no good. But after the 3BB BE you can do whatever you feel really, it doesn't matter as long as you get the job done as painful as possible.

Hope this helps.
 
Do the guard crush combos on the front page need updating?
Currently this:
Guard Crush:
  • 236B hold, 1B (76)
  • 44B6,MST B*,3B,236B (101) 1/2 bar
  • 236B hold, CE (113) 1 bar
But FC 1BB, 66A+B does more with no bar
44B6, MST B BE, B+K, 1A does more with 1 bar.

Is it worth adding a wall / ro option for best combo to use in certain circumstances?
 
44B6, MST B BE, B+K, 1A does more with 1 bar.
I've been using plenty of this. Gotta love when the other guy decides to tech at the end, too...

I think it also works well near ring edge, I once tried for a 4KB after a guard break, and nothing. I think 44B6 combo has a better forward push to it. But if you have anything, I'd love to hear it.
 
It seems like there's some situations where 44B6 is too slow to hit or you're out of range, so I usually 236B CE which is more reliable. FC 1BB is good too.
 
Its all in the vid, I explained the inputs in comments to this video on youtube.
If this is in Mitsu must be banned or this combo must be banned.
 
nice find!
just tested, it works even too well.
to correct the youtube comments:
you don't need to go to 8 or hold any direction; you need to halfway change the B; the "slide" can be A~K or K~A.

at first i didn't notice, the damage is that of full charged 236B.
~94 damage out of 3B, 87 out of 33B, meterless. you don't even need to have the BE meter available. (it actually becomes easier)
actually, that's basically a full charged 236B except faster; works the same way also on block or standing hit.
i agree that this shit is banworthy.

p.s. luckily this glitch doesn't seem to work with bullrush, and i think i know why; is there any other brave edge of a chargeable move?

EDIT: wait, why didn't i see that before? maybe the video description has just been edited; anyway, the method explained (simply hold G to prevent the BE) makes the execution MUCH easier.
 
I literally cannot do this combo! I've been trying for close to an hour and no progress at all....

Sadly, my inability to do this combo may be put on the list of things that I can't do properly, along with Just Guard , and i27 attacks to be done immediately after a GI.
 
Nice find.
Why would you automatically start calling for bans?
It only works in juggle so basically makes Mitsu's 3b do similar damage to Cervy's which is safer and has significantly more range.

It's like he just got 3b, 236b{1} back from the old games.

You still need 236b* to punish -16 well.
 
www.youtube.com/watch?v=W4o5SH9T1ao

that's what you're referring to?



I've only been able to hit this twice. seems like you're tricking the game into letting you have the brave edge without actually spending the meter.

I can get Mitsu to suddenly attack out of 236B hold by using A~K/A+K+G/etc. but I can't get the KD effect. when I did it seems it was an accident.
 
Because Mitsu isn't Cervy. Might as well start comparing throw damage with Asta

this

also, jaeger, mitsu can do this from max range 33B, that's plenty of range; and while i agree the combo damage is the biggest buff mitsu gets from this bug, the move on its own should not be overlooked. it's basically a full charged 236B (62 damage, staggers, breaks in 8) and when performed accurately it's an i16 move. (after getting hit by pyrrha's 1K i could anticipate her 6K with the bug; this is hard to get, but still...)
236b{1} was never remotely this good; also, the combo with 236b{1} was slightly harder. just came home from work and tried a few times 33B, glitch, 6B2; the few times i missed were from forgetting to not buffer 6B2 and getting the slow version. :p
 
I'm not sure what you mean by all that. I can get it every time in a juggle but not once on a standing opponent, am I missing something?
 
thank you for the question, i didn't focus the real trick until now: buffering the startup of 236B (from a move's recovery, hitstun, whatever).

you won't shave many (any?) frames from doing bugged 236B as a standalone move.
 
Its very easy to do, thanks to Kakaroth. Just do 236B] then after a small delay press G+K+A.
Consistant. Easy.
 
Not sure what the purpose of the G is supposed to be.
For me it's easiest to do like this:

k0nbz.png
 
Finally starting to get the bug consistently. Gives you an easy 90+ damage off 3B with no meter. This is reeeeeally good.
 
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