Old Man's Wisdom: Mitsurugi Combos

Now, now, no need to swear :p and i see i wasn't your first pick :/



Of course you got it, after getting the full explanation on the phone XD
Anyway there are so many errors with what you just wrote.. and i'm not referring to the grammar. At least you didn't read the previous posts, such as the "lets compare throw damage with astaroth" bit. Also, funny how you were of a completely different opinion when you were talking with me... oh well, enough of this.


Back on topic:
3B BE, bug, 6B2 works for 100 dmg; 81 dmg when you hit just with the BE part of the launcher.
Furthermore, this allows more damage than his staple combos after guard break, at every level of meter usage.
Also, with correct buffering i'm finding much easier to buffer the bug as an i16 move as a punishment tool, frame trap etc. It's definitely viable under pressure.

The set up of that move is really limited only to buff 3B and 33B damage; i found that doing it in all other different situatuation its' alooooot more difficult and not stable to reliable .
Anway you says right : this move is Reallyyy strong!!!; i just love to see how strong its' mitsu in this game so all buff are welcome XD!!! DXDXD
Aniway : Mitsu can play ALL match up in this game with or without this "trick"
Bye

P.s. Cervantes combo is performed without any Meter and do the same damage or more !
Reflect on this !XD
P.s. Sorry for my english!
 
whatever works for you; anyway the G method is a bit easier.

me, when i use a pad i do (step by step)
236B (hold) buffered early
when the move starts executing i also start holding G
and then press shoulder A+B+K to trigger the move
... I got it! Good going bro, that's some good teaching.

There's some finger gymnastics involved, I think. At least for me. (My hands hurt now.)

But if you can make it work consistently... 87 meterless damage off i20 -13 whiff punish. yikes

It does seem like the early buffering is the key. Buffer 236B really early, seems like you can even press A+B+K+G (read- I am pressing R1-G and R2-A+B+K simultaneously, to my knowledge). Just wait for 3B animation to finish, then press A+B+K+G. (33B is a little trickier but A+B+K+G still works.)

And now I can get it consistently. Well I'll be. Buffering 236B as early as possible makes it work. (I can get it buffering after whiffed 3B or 6A in the open, but not at all off of Omega 1K.) Must be tricking the game into using the wrong hold time, along with the "BE" cancel. Wow, this is glitchy.

If you guard after 3B, you did 236B too fast. if you whiff 236B you did 236B too slow.

93 damage, meterless, good oki afterwards too?
sheesh.
 
This instant 236(B) shit is ridiculous. You can also buffer it off anything on hit or block for what is effectively an i18 -2 on block mid with ridiculous guard and normal damage.
 
You can buffer this shit out of blockstun too. I've successfully managed to punish Pyrrha's B+K B which is -20 on block with it. You probably need enough blockstun for you to be able to charge the 236(B) long enough for it to come out the instant you recover. So using it from block would probably be on a move by move basis.
 
Wow this is crazy. Its stupid easy to do also as long as you buffer in the 236B early. 33B is a little tighter but still not an issue.
Someone should inform PS so this can be patched out in 1.03. Knowing our community if this stays in there will be ban talks sooner or later.

Edit: This means the best meterless combo off of MIST A+B (or CH MIST B, BE) is not B+K, 1A anymore, its 3B, 236{B},{G}, A+B+K.

Edit: This pretty much makes 236B BE useless in combos as it does less damage and uses meter.
 
It has been said already, but this shit is nuts. I don't pretend to have anything resembling the world's tightest execution, and I could do this consistently just after reading the description. 50%+ damage off of a 3B and one bar is insane. Mitsu isn't Cervy; Mitsu has 2KB. Mitsu connects 3B more often per game on mixups alone than Cervy does by far (the Cervys around here all play a pretty iGDR centric game, anyway).

Even outside of 3B, having a 236B that you can just send into their guard and break in _8_, at _-2_ on block, is silly. If my execution ever improves to the point that I can start punishing with this, that will be... very silly.

I'm sure this will probably be patched rapidly, but until then I'm going to enjoy having the OP main for a change. Suck it Alpha
 
I feel that we should not abuse the 236B hold glitch because I fear that it may get nerfed to hell...

But until then USE AND ABUSE LIKE NO OTHER!!
 
I think I have it pretty much down.
The main trick to doing it is to BUFFER 236B] . It cannot be done normally, only during recoveries. so you have to input 236B] right after 3B. Then when the move starts you can cancel with A+K anytime.
 
Way I do it like 95% of the time is just like Kakaroths I think.

After 3B buffer 236{B} early, (keep the B pressed all throughout), then press {G} right after (Keep it pressed all throughout) and then you can pretty much mash A+B+K.
 
Way I do it like 95% of the time is just like Kakaroths I think.

After 3B buffer 236{B} early, (keep the B pressed all throughout), then press {G} right after (Keep it pressed all throughout) and then you can pretty much mash A+B+K.
Wonder how to place your fingers, lol.
 
Wonder how to place your fingers, lol.
Its a little awkward lol but I have A+B+K mapped to R2. So after I press B with the top of my thumb then I press G with the bottom of it (So I just lay my thumb between A and K) and then I press R2.
Works like a charm :)
 
With a stick its super easy just buffer 236B after you hit and leave B pressed the just hit G+A+K when the character is almost waste high, you don't even kneed to let go of B.
 
This instant 236(B) shit is ridiculous. You can also buffer it off anything on hit or block for what is effectively an i18 -2 on block mid with ridiculous guard and normal damage.
You mean i16 LOL. Mitsu BB +4 into i16 :236B beats an i13 2A.

I have a pretty good success rate with Jaeger's method: 236(B) as soon as your buffer window starts, then hold A then hit K and release.

back to maining Mitsu...
 
I literally got it down with in 10 minutes using the early buffer 236(B) then hold G and then my A+B+K trigger. The damage off of this is crazy. After a 3B and this 236(B) you get 78 damage just for that, 94 for the guaranteed 1B afterwards, if they tech right you can hit them with 44A for a total of 133 damage, if they they tech left you can get 136 with 33BB but the timing is freaking hard. If they just want to stay on the ground you can use a delayed 66B for 98 damage. But overall 1B seems to be the safest guaranteed follow up. And of course I don't have to mention the CE or double CE damage which is what I think is gonna get this shit patched out REALLY quick. So we might as well enjoy it while we can.
 
Add in wall combos and your entire health bar can say buh bye. Probably gonna get patched up pretty soon.
However, still prefer to play Mitsu without this glitch.
 
I don't know if this will get enough attention to get immediately patched. The last patch seemed to be informed by forces other than what the members of this forum feel about balance. Whether or not this constitutes gamebreaking imbalance in our collective opinion is of tangential importance to Project Soul at the very best.
 
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