Ezio Q&A / General Gameplay Discussion

1BBB has its uses:

- It's perfect against those attack happy opponents who like to press buttons on disadvantage from like, BB for example or blocking an attack that is normally safe, like Asta 66K.
- On NH, it doesn't have much going for it rather than using the advantage for a mixup, but on CH is where it shines because you can do either 3B for good damage (you get ATK Throw), 44B (best meterless damage and meter gain), or BB BE (I suppose best damage with meter, unless you ending the round with CE)
 
Ezio's major flaws IMO are: being able to whiff punish without BE or CE and having more than 1 launcher that's somewhat fast or high launching. (like Mitsu 3B, or 1A B)
Personally i don't feel the need of launchers,Ezio's moveset anyway don't seem work that good on a mid-air victims
In fact correct me if i'm wrong but only big deal after 1K is 6B(BE), and without meter i go with 44B

What i will really like is some stun on NH alternative to 11/77A, something similar to BT B+K
 
There's no need for the opponent to JG the second hit of 66BB, they can just step it.

Personally I feel 66BB BE is the move that is least worth spending meter on, unless they don't bother stepping or JG'ing the second hit and you want to take advantage of the +10. But damage wise it's just not worth the meter compared to his other BE's.

Belial, what is it about 2K that makes you feel its crap? In terms of speed, damage, and hit/block frames it's pretty similar to other characters standard 2K, except I feel its not too bad considering it a STC and has very little pushback. You'd be surprised with how many times I've hit people with multiple 2K's in a row.
 
Personally i don't feel the need of launchers,Ezio's moveset anyway don't seem work that good on a mid-air victims
In fact correct me if i'm wrong but only big deal after 1K is 6B(BE), and without meter i go with 44B

What i will really like is some stun on NH alternative to 11/77A, something similar to BT B+K

Unfortunately, there isn't anything else other than A+B or 66A+B (this hits high). With A+B you can make it safe by doing the evade into a WR attack or a crossbow if you read your opponent correctly!
 
Unfortunately, there isn't anything else other than A+B or 66A+B (this hits high). With A+B you can make it safe by doing the evade into a WR attack or a crossbow if you read your opponent correctly!

Don't go around thinking that A+B is safe even with the roll, if you're playing against asta he can just grab you out of it.
 
After a B+G wall splat, wich are best options?

Easiest followup would be 44B. I have to test to see if there is anything else Ezio could do after the B+G wall splat.

Anyways, anyone know the minimum range for Ezio to get a RO or a wall splat from his B+G throw?
 
Easiest followup would be 44B. I have to test to see if there is anything else Ezio could do after the B+G wall splat.

Anyways, anyone know the minimum range for Ezio to get a RO or a wall splat from his B+G throw?

you have to hug the wall for any of his wall splats to work it seems.
 
Easiest followup would be 44B. I have to test to see if there is anything else Ezio could do after the B+G wall splat.

Anyways, anyone know the minimum range for Ezio to get a RO or a wall splat from his B+G throw?

Are completely different
Get a wall splat is relatively easy.
Get a RO is a fucking pain in teh ass, your opponent have to be basically perfect 90° respect to the ring edge,and totally against it, if he's a millimeter far from it you don't get teh RO. The RO work on short walls too,but still is ridicolous
 
anyone experiment with 44B oki?
its pretty damn good and seems to catch roll to one side and does a ton of damage grounded.

I also hate ezio 2K btw because it moves him backward
 
I have found that after you do any move that leaves rolling into a crossbow hit, you can instead do a WR BB. I dont know how useful this is, but I like to do it instead of the crossbow.
 
I have found that after you do any move that leaves rolling into a crossbow hit, you can instead do a WR BB. I dont know how useful this is, but I like to do it instead of the crossbow.

Unfortunately, if the opponent gets smart, they'll try to hit you during the evasive roll or depending on the character, they'll block WR BB and punish. If you insist on using a WR move, use WR K because it's safe and if the opponent presses a button at teh wrong time, they get counter-hit and you get a free 44B afterwards.
 
Unfortunately, if the opponent gets smart, they'll try to hit you during the evasive roll or depending on the character, they'll block WR BB and punish. If you insist on using a WR move, use WR K because it's safe and if the opponent presses a button at teh wrong time, they get counter-hit and you get a free 44B afterwards.

Not just 44B but you can also go for 6k2 followed by 66b if you think they are going to roll backwards or just throw out 44b if they get up immediately
 
Moment of truth. The game has been out for awhile.

CAN EZIO ZONE???

I'm talking about using the crossbow as a gimmick. I mean make him a legitimate zoning character that aims to shoot 25%-50% of the time.
 
Ezio can zone, yes, but he has got to create space against the opponent first to make the crossbow safe if the opponent blocks and advances so.

I have zoned out a bunch of people, though the result is usually not ending the match because they raged.

Usually, you can begin your zoning with a CH 66AB or CH 4AB, on knockdown you can backstep and then rain crossbow against them (though a quick note is to not try this on Algol because the can chair Attack Throw you for 85% life if he got meter)
 
Usually, you can begin your zoning with a CH 66AB or CH 4AB, on knockdown you can backstep and then rain crossbow against them
When i'm close i usually prefer keep the pressure on theyr wake up: throws,BB/be,66BB/be,1K->6Bbe,1A and so on, Ezio can rape opponent's lifebar if he keep mindfuck and knockdown his opponent. He's not a 1 big combo dude, but when you start get the right flow for the opponent can be scary shit,specially if we have meter :D

I go with crossbow after stuff that push very far like a succesfull CE or a 1K->6Bbe,or in match where my opponent try to work from far,example against Ivy i use it more than against others
 
Moment of truth. The game has been out for awhile.

CAN EZIO ZONE???

I'm talking about using the crossbow as a gimmick. I mean make him a legitimate zoning character that aims to shoot 25%-50% of the time.
22_88K is an amazing tool for keeping the opponent out. Cancelling his B+K also gives him some potential for mindgames that might make the opponent hesitate to run in.
 
Keep in mind that if you try and zone with Ezio that a whiffed bolt is extremely unsafe and even canceling into a roll can be punished. If you really want to screw with people you need to constantly backstep and side step at a distance. Eventually if you have the life lead they will have to just run at you, if you can read their aggression then this is the best time to shoot them. Depending on who you're playing against though you're better off not trying to zone and better off going for mix ups and setting up some mind games to establish the pace of the match.
 
Few things I wanted to say. If they've been said before, please excuse me, I have a disorder that prevents me from being able to read.

- If you cancel step/backstep with B+K, [G] the flames around Ezio's feet will stay for a little while. I've no idea if this has any practical application.

- The second hit of BB often whiffs. How about... just using B?

Frames are the same... Ezio takes this big step forward for the first B and if you leave the second out there aren't any whiffing issues.

Thoughts?
 
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