- Moderator
- #1
Marginal
Chikara Sashimi
After losing the 8WR version, I left 236K alone for a long time since I kinda suck at 236 motions. (That, and you can't really continue attacking post hit/ch like you could in SC3 etc.) Playing around with it though, it seems to have potential.
Pluses
Since I haven't seen any discussion on 236K at all I thought it'd be worth discussing. Seems like a few pairings of moves that leads to 80+ damage for so little effort should be worth something in Maxi's gameplan.
Pluses
+ It's a TC for a long ass time, and starts up fast.
+ Deep hit nets 49dmg on CH (44 on hit w/same followup options either way).
+ Can be followed up with 236A if they don't tech for 46 dmg if you think they'll roll, delay it til they stop and it'll still land.
+ If teched to the left, 3A+K for 48-50dmg if they don't get up ducking.
Minuses+ Deep hit nets 49dmg on CH (44 on hit w/same followup options either way).
+ Can be followed up with 236A if they don't tech for 46 dmg if you think they'll roll, delay it til they stop and it'll still land.
+ If teched to the left, 3A+K for 48-50dmg if they don't get up ducking.
- Harder to execute (vs 2A, 6A+B etc)
- Have to anticipate a H 'cause it's not great on block (even the cancels pretty much suck)
- Steppable
- Have to anticipate a H 'cause it's not great on block (even the cancels pretty much suck)
- Steppable
Since I haven't seen any discussion on 236K at all I thought it'd be worth discussing. Seems like a few pairings of moves that leads to 80+ damage for so little effort should be worth something in Maxi's gameplan.