Mr Oak
[07] Duelist
Regarding visual polish:
SC4 had camera angle changes on certain character's signature high-impact attacks such as Astaroth landing a 28B+G air grab.
I wondered why they took that away from SC5. I mean if this feature was only for just-guard inputs or or random "clean hit" that would add some aethestic points.
Secondly I liked how attacks have a special exaggerated whiff animation (like Taki/Natsu's whiffed PO B) that is different from having the attack land/blocked. I'm sure that certain attacks have extended whiff animations that just recover slower (with the same animation but just played out longer), but PO B has a completely different follow-through whiff animation.
Can you show me a link to the Taki/Natsu move you mentioned? I'm curious to see what it looks like on whiff.