JohnMcKee
[14] Master
They can't keep on removing characters and adding them afterwards as DLC... If things continue that way, we'll end up with two characters in the roster for SCIX!
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I'm not jealous of a unviable character.
But that's not it at all. You're missing the point.20 isn't a "few" I'd hate for this narrative to start because it's problematic.
Are we already being spoiled and this game looked like it had next to no chance of being a thing a week ago?
A small roster allows them to focus and develop.
But that's not it at all. You're missing the point.
It isn't that as it is "only 20 characters," or yay more depth by smaller roster.... yet games with 30 or near it at launch have proven that the difference is budget + time versus assets and manpower is all it comes down to. Otherwise, it's quite frankly excuses to cover the gap by coming up with the "less characters creates more time for the game to develop" myth because to consumers, it means "more time for me to ignore this game" as evidenced by roster issues that SFV had (among other things) and MvCI (which has roster issues in more ways than one, but having less than MvC3 had at launch didn't help, then the actual choices were pretty poor) but the difference between those is that SFV had a smaller roster at launch and is a borderline party fighter depth-wise proving a smaller roster didn't make the game deeper or more fun when it's dumbed down to begin with.
MvCI's issue wasn't the gameplay and depth, as the game actually has it, it's that the roster is shit with terrible exclusions and inclusions even in some cases, among a variety of factors like the art style, graphics, presentation, poor voice acting and story, so on.
I'm ranting at this point so let me steer the ship back in the right direction to my point that is exclusive to Soul Calibur as a whole, in particular, VI.
The more and actual important issue here is that it would mean clear exclusions yet again.
But this time characters that have been ingratiated into the legacy at this point who weren't ever viewed as expendable before, like Raphael for instance could get chopped.
Again, I posted earlier that I heard the 20 character thing is not set in stone and is definitely going to be the launch roster number.
But I was already told some characters are going to be withheld as DLC, so there's that too. They need something to sell a season pass with later. lol
There's no 3D fighting game that has that many characters at launch. I mean there is almost non 3D games nowadays. (Sigh i'm not a DOA fan, but damn that announcement of yesterday, feel bad for the fans that were hoping for DOA6 announcement)
(And please before someone point me Tekken 7: i'll say NO, Tekken 7 launched with 20 characters as well, but the game was exclusive for Arcade for 3 years. I mean would i like to get SC6 after 3 years of Arcade Exclusive stretch and get a 3 years old game with 40 characters like it was the case for Tekken 7 and Tekken 6? FUCK THIS SHIT HELL NOOOOO!!!!)
Even 2D games don't have too much characters at launch, and keep in mind that 2D games are easier to make than 3D, just for having way less moves per characters.
Guilty Gear Xrd and SFV had less than 20 characters at launch.
Tekken 7 had 36 characters at launch, just sayin...
Yeah but by giving us "only" 20 characters, we KNOW some characters will be cut, which is a reason why SCV was hated so much: we are reliving what hurt the series so much...36 or 40 doesn't matter, the main point i wanted to make is that there are way more characters after launch.
You're basing your claim on a random ancient popular saying?
There's an interview with Okubo Motohiro here:
https://www.gamereactor.se/grtv/352363/Soul+Calibur+VI+Vi+intervjuar+med+Motohiro+Okubo/
But that's not it at all. You're missing the point.
It isn't that as it is "only 20 characters," or yay more depth by smaller roster.... yet games with 30 or near it at launch have proven that the difference is budget + time versus assets and manpower is all it comes down to. Otherwise, it's quite frankly excuses to cover the gap by coming up with the "less characters creates more time for the game to develop" myth because to consumers, it means "more time for me to ignore this game" as evidenced by roster issues that SFV had (among other things) and MvCI (which has roster issues in more ways than one, but having less than MvC3 had at launch didn't help, then the actual choices of characters were pretty poor) but the difference between those is that SFV had a smaller roster at launch and is a borderline party fighter depth-wise proving a smaller roster didn't make the game deeper or more fun when it's dumbed down to begin with.
MvCI's issue wasn't the gameplay and depth, as the game actually has it, it's that the roster is shit with terrible exclusions and inclusions even in some cases, among a variety of factors like the art style, graphics, presentation, poor voice acting and story, so on. And hey, it has over a 20 character roster. So what do you know.
I'm ranting at this point so let me steer the ship back in the right direction to my point that is exclusive to Soul Calibur as a whole, in particular, VI.
The more and actual important issue here is that it would mean clear exclusions yet again.
But this time characters that have been ingratiated into the legacy at this point who weren't ever viewed as expendable before, like Raphael for instance could get chopped.
Again, I posted earlier that I heard the 20 character thing is not set in stone and is definitely going to be the launch roster number. So the panic button doesn't need to exactly be pressed YET.
But I was already told some characters are going to be withheld as DLC, so there's that too. They need something to sell a season pass with later. lol
I'll just be disappointed if that happens. But well... I guess it't the normal thing now.This bottom line troubles me. There is zero reason to cut existing franchise characters to package into DLC, zero.
Xrd only had such a small roster at launch because ArcSys only had around 70 employees in their entire company at the time and were doing something new and unprecedented stylistically that was also very experimental.There's no 3D fighting game that has that many characters at launch. I mean there is almost non 3D games nowadays. (Sigh i'm not a DOA fan, but damn that announcement of yesterday, feel bad for the fans that were hoping for DOA6 announcement)
Even 2D games don't have too much characters at launch, and keep in mind that 2D games are easier to make than 3D, just for having way less moves per characters.
Guilty Gear Xrd and SFV had less than 20 characters at launch.
(And please before someone point me Tekken 7: i'll say NO, Tekken 7 launched with 20 characters as well, but the game was exclusive for Arcade for 3 years. I mean would i like to get SC6 after 3 years of Arcade Exclusive stretch and get a 3 years old game with 40 characters like it was the case for Tekken 7 and Tekken 6? FUCK THIS SHIT HELL NOOOOO!!!!)
^Tekken 7 had 36 characters at launch, just sayin...
I do think we need to take into account that SC is a game where Namco can optimistically hope to sell ~2M copies and it won't get an arcade run. One in which people are expecting a lot of single player content and a robust character creation suite. I get what you're saying but the margins are different.Xrd only had such a small roster at launch because ArcSys only had around 70 employees in their entire company at the time and were doing something new and unprecedented stylistically that was also very experimental.
SFV only had a smaller roster because the game was rushed both in development and release because Capcom was hurting financially.
^
Even with its clear exclusions, Tekken is Tekken at the end of the day. And gutting the roster under 30, much less only 20 is akin to commercial suicide for a game still using some animation assets not just from PS3, but from PS2. Touched up, sure. But yes.
Soul Calibur is in the exact same boat animation-wise.