Sora
[11] Champion
Well, since the whole banning talks are now over, I'm guessing its now time to find out what actually works AGAINST this goddess of a character.
I'l give out my own opinions, people can tell me if I'm right or wrong on these and can add their own as well.
1. Throws work to an -extent-. Yes, even on throw break, the throw already did the job due to resetting Hilde's charges. However, one whiffed throw usually means eating a charge attack outright or at best, dealing with a mixup that leads to a charge attack. And was with almost all of Hilde's charged attacks, eating them is -not- an option.
2. C3A is a good move by itself and can scare people to not duck at all. Moreover, she gets effectively an i10 2A even on block. Therefore, attacking her out of C3A, or any of her other decent charges is not advised. BUT, seeing as the charges are on Hilde's advantage, you could probably GI her followup move with more success than GI-ing her charges directly.
3. If you're going to step, its advised to step on her right or her sword side (correct me if I'm wrong). This is the only way to step her C2B. Step-guard is your best friend.
4. Lastly, and I think this is more of a psyche thing; Hilde is a tremendous character and can freeze you up especially in a tournament setting. Don't fall for that trap, for the last thing you want to do is to stand there just blocking all day. Proper step and safe attacking options is the way to go; more than half of the Hilde videos I watched where the Hilde lost was really due to successful poking and an ironclad defense.
I have to study Hilde more myself to add more technical details, but this is a start.
I'l give out my own opinions, people can tell me if I'm right or wrong on these and can add their own as well.
1. Throws work to an -extent-. Yes, even on throw break, the throw already did the job due to resetting Hilde's charges. However, one whiffed throw usually means eating a charge attack outright or at best, dealing with a mixup that leads to a charge attack. And was with almost all of Hilde's charged attacks, eating them is -not- an option.
2. C3A is a good move by itself and can scare people to not duck at all. Moreover, she gets effectively an i10 2A even on block. Therefore, attacking her out of C3A, or any of her other decent charges is not advised. BUT, seeing as the charges are on Hilde's advantage, you could probably GI her followup move with more success than GI-ing her charges directly.
3. If you're going to step, its advised to step on her right or her sword side (correct me if I'm wrong). This is the only way to step her C2B. Step-guard is your best friend.
4. Lastly, and I think this is more of a psyche thing; Hilde is a tremendous character and can freeze you up especially in a tournament setting. Don't fall for that trap, for the last thing you want to do is to stand there just blocking all day. Proper step and safe attacking options is the way to go; more than half of the Hilde videos I watched where the Hilde lost was really due to successful poking and an ironclad defense.
I have to study Hilde more myself to add more technical details, but this is a start.