Thx for all the info. Didn't pick that up about 44A.
6bK was useful in SCIV b/c it was rarely used, however the combo into BHH K as you've correctly described is I think not useful in serious competitive play, especially now that it comes from a visually obvious stance. If the post-K...
I didn't check if 66K is safe. I think it is but it also doesn't seem to catch step so well in this game (often I got stepped to the kicking side even well within range). 22B is also safe I think.
44A is the same as SCV. Normal input for TC horizontal mid, hold A for charged 2-hit high. It...
Some notes after playing at an exhibition in VSFighting tournament in Birmingham, UK:
66A+B is NC I believe. As are most of her strings now, which is nice.
After some very high launches 66A+B will bounce the opponent up and down in a full combo and looks like it will allow some kind of...
Hello.
Namco had copies of the game playable at the VSFighting tournament in Birmingham, UK this weekend. There are some matches dotted around on various channels such as the one posted above by Andyroo.
More details to follow, as it's too late to do a massive post right now, but I wanted to...
I think that once the CE closeup starts, you can't re-gi, unlike SCV. We didn't test it for certain though.
I don't think CE are so fast in this game, and possibly have no invincible frames. Soul Charge seems like the better option for interrupting at disadvantage (which I also feel is a nice...
Also there was a livestream from Tokaigi Game Party 2018 around the start of February with some nice gameplay videos:
https://www.dualshockers.com/soul-calibur-vi-gameplay-videos/
EDIT: I swear there was like a 2 1/2 hour stream of pretty decent gameplay from Japan too, I can't find it now...
I wouldn't say definitely. It seemed low but the simplicity of the current GI game means delaying was the only mixup, hence we delayed a lot. ~27 frames or whatever it was didn't seem that much either in SCV, but because the active GI window is so big now, you have to delay a lot to punish a...
As mentioned in the SCVI discussion thread, Silent Joel and I got to try the 6-character build at Bandai Namco HQ London.
Others including Ketchup and Mustard and History Behind the Warrior were also present:
We intended to to a podcast about our findings over the weekend but failed...
It seems like there isn't a suitable place to discuss general gameplay findings yet, so here we are.
Soulcalibur France Hayate's introductory video:
Post general technical SCVI information garnered from watching gameplay videos or trying out early access builds in this thread.
For character...
Thanks for the upvote. Joel picked up the game much faster than me, I had problems with the layout but still would've liked to have become more comfortable with the new techniques.
The movelists will be slightly reduced due to A+K and there being generally fewer 8wr attacks. However because of...
My early feeling is that it's a good addition to the game. I think the idea is to disincentivise standing and blocking. There are more active defensive options now, so re and gi will then make break attacks more useful, that will then make stepping more useful, and agi gives the guaranteed...