If you block Mitsu's 2KB, I think you can WR K after you block the 2K. If they did 2KB your WR K will interrupt and give you CH, so you can follow up with 6A+B4~A:6~3KKK etc.
EDIT: 4a+bB can be done from FC, is only i8, and puts you at +4 advantage, but hits high, so it might miss some moves...
Hmm..Interesting, most people say use muscle memory for learning A:6, so this is the first time I've heard a "learn it by sight" suggestion, but the reasoning makes sense, so I'll try it as well! Thanks Force_of_Nature and Ryoka for tips on landing vanilla A:6! Hopefully I'll be able to improve it!
Hmmm... wouldn't I have to hit the 6 in vanilla A:6 a bit later than the 6 in PO A:6 since regular A is i10 and PO A is i7? even though only 3 frames = .05 sec later.... idk if that's going to make a difference though... (I recently checked Natsu's frame data)
But thanks a lot! I'll definitely...
Any suggestions on getting the normal A:6? I can land the PO A:6 fairly consistently now (say 80% of them time), but I can't seem to do the normal one that well (40% success rate tops). I know that if A comes out, then I hit 6 too late, but if A6 comes out, then I hit 6 too early. But if I can...
I know that you can't GI unblockables, but the UB bomb is pretty slow, so I was wondering if they could tech jump/ hit you out of the UB bomb after their GI.
Also, anyone know if the regular bomb (4A+B) is guaranteed after you GI someone?
Speaking of bombs, is it possible to bomb (4A+B) your opponent after you've GI'd them? (assuming they don't re-GI). If you know they're gonna re-GI, would the UB bomb (2A+B) work? Not too sure how many frames a successful GI gives you...