There now is a iGDR and a HiGDR
iGDR now has an easier input but doesnt launch the opponent high enough for combo extensions(but the initial launcher launches just fine) and does 27+9 damage or 36 at range. In training mode you might see the input come out as 214[4}B
hiGDR has flames erupting...
Something cool i found is that when you perform SC b[K] and perform BT B+K straight after, you actually get the SCV BT B+K, As in you can launch with 3B afterwards.
I would replace 8B+K with 44K as 44K is untechable, but 8B+K can be teched to their right.
Using CE anywhere to combo seems really weak. LH 2A+B >8A+B>iGDR>CE only does 93. A measly 5 points higher than my mentioned combo.
Here is a soul charge combo though.
LH 2A+B >8A+B> SC 8[A+B]>b2 for 100...
1{B} only works when somebody doesn't tech anywhere after BT B+K or the kA lethal hit.
However, I have been able to do something like this in training mode for people who love teching
3B>iGDR>BT B+K>1B>CE(catches FBLR techs, misses if they stay grounded)
This was consistent in mirrors, but...
So that's how you guys do it. I do the lazy method and use an existing complete frame data if 1 character and build other characters frame data from there.