Recent content by Force_of_Nature

  1. Force_of_Nature

    SOULCALIBUR V Delisting From PS3/360 Online Stores

    R.I.P. SCV. I actually really enjoyed this game. A shame to see it go.
  2. Force_of_Nature

    Put together a mini-guide on a few recommended starter characters: [MEDIA]

    Put together a mini-guide on a few recommended starter characters:
  3. Force_of_Nature

    SoulCalibur VI in 2023 | Who to START With?

    As I patiently wait for SCVII, here's a mini-guide on good starting characters! If you're having a little difficulty with the FGC notation terminology, check out here: https://www.youtube.com/watch?v=TlCcAiNLzps&t=110s *This video was created using PS5's Share Factory until I can upgrade my...
  4. Force_of_Nature

    How To Play SoulCalibur VI in 2023 | 12 TIPS You Should Know!

    A quick crash course on how to play SoulCalibur VI while I patiently wait for SoulCalibur VII... If you're having a little difficulty with the FGC notation terminology, check out here: https://www.youtube.com/watch?v=TlCcAiNLzps&t=110s *This video was created using PS5's Share Factory until I...
  5. Force_of_Nature

    Put together a tiny crash course for SCVI: [MEDIA]

    Put together a tiny crash course for SCVI:
  6. Force_of_Nature

    SoulCalibur VI's Wall Game Is VERY DANGEROUS...

    FoN's Tip of the Day #11 takes a look at how walls work in SoulCalibur VI. Suffice to say, walls are VERY dangerous in SCVI. If you're having a little difficulty with the FGC notation terminology, check out here: https://www.youtube.com/watch?v=TlCcAiNLzps&t=110s Join TopTierFighters here...
  7. Force_of_Nature

    Why Are Juggles So SHORT in SoulCalibur VI?

    FoN's Tip of the Day #9 takes a look at juggles and okizeme in SoulCalibur VI. In SoulCalibur, juggles are shorter than the juggles in other 3D fighters. This is mainly because you can easily apply relatively risk-free pressure on the opponent's wake-up known as "okizeme" (ground game). There's...
  8. Force_of_Nature

    SoulCalibur VI: ALL CHARACTER RANGES

    HERE'S A LITTLE BREAKDOWN OF ALL THE RANGES FOR THE WHOLE SCVI ROSTER! Remember to pause or go back in the video if you'd like to go over any specific character. If you're having a little difficulty with the FGC notation terminology, check out here...
  9. Force_of_Nature

    Put together a video that looks at all character's ranges: [MEDIA]

    Put together a video that looks at all character's ranges:
  10. Force_of_Nature

    SoulCalibur VI: What's Your Close Range FOCUS?

    FoN's Tip of the Day #6 looks at approaching SoulCalibur VI's close range neutral game. If you're a close range fighter in the neutral game, your objective is to close the distance into your AA, BB, and Down+A/2A range. You can do this by performing: Run-up & Block, or utilising Step-Guard...
  11. Force_of_Nature

    6 Tips For SoulCalibur VI's Starting Neutral

    The second session of a series that drops little tips for your favourite fighting games! FoN's Tip of the Day #2 looks at approaching SoulCalibur VI's neutral game after a round starts (A.K.A. Round 1 Fight). In general, the safe option is to perform a backdash to create a bit of space from your...
  12. Force_of_Nature

    Astaroth Video Thread

    Put together a small guide for Astaroth: Nothing too fancy though.
  13. Force_of_Nature

    SoulCalibur VI: ASTAROTH Beginner Guide Tutorial.

    This is a small guide to help people out if they're interested in Astaroth and would like an idea on how to approach learning him. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. If you're...
  14. Force_of_Nature

    Put together an Astaroth guide for any metal fans! :sc5ast1: [MEDIA]

    Put together an Astaroth guide for any metal fans! :sc5ast1:
  15. Force_of_Nature

    Tekken 7 is a thing...

    Haha! Kappa
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