Recent content by Lash

  1. L

    Hey

    Ah.. so once again the Dutch have to rely on the Germans and the French for local gaming community. But yeah, awesome, will check it out.
  2. L

    Hey

    I'm from Amsterdam, the Netherlands, so yeah. I already saw there's a Dutch thread in regional matchmaking, but the last post dates from dec. 2008.. :D. There was a link in there to some Dutch SC site as well, but it was dead. But yeah, once I get good enough I might put some effort in getting...
  3. L

    Hey

    Oh really. Well that's good, apart from me liking nightmare's play style, my rival friend tends to crush me like a bug when he plays with nightmare, so yeah, I guess a guy likes him could really help me out :p. Well thanks guys for all your replies, I feel loved here already <3.
  4. L

    Basic Q&A Thread

    Alright! then I totally get it now. Once again, thanks for all the replies.
  5. L

    Hey

    Hey Senzait, thanks for your reply. My main for now is Cassandra, and I also want to learn Nightmare, but that will be a later project. Since I'm still quite new to the game, I'll just stick to Cassie for now I guess, but eventually I want to main both. As you saw in the q/a thread I'm really...
  6. L

    Basic Q&A Thread

    Alright. So to conclude this (again), as opposed to what senzait said, there is no difference between 236:B and 236B, except visuals. The difference between 236(B), and 236:(B) is the fact that the JF version has juggling opportunities. To pull off 236:(B), I need to press and hold B at the...
  7. L

    Hey

    Hey guys. I'm totally new in this genre of games, but recently I played SCII and SCIV against some friends, and it really got me hooked. Since they own me hard I've been reading this forum for some time to come up with moves against them, and it already helped quite a bit! I've already posted a...
  8. L

    Basic Q&A Thread

    ah alright. So, what I get from it: to summarize the physical difference: both 236:B and 236:(B) cause the opponent to lose air control, as opposed to 236B and 236(B), which makes it easier to do some juggling. Damage wise and frame rate wise it all stays the same. Assuming it will take a...
  9. L

    Basic Q&A Thread

    Okay, thanks guys, this stuff really helps. Now I do know when I'm doing a JF when I'm practicing, so that's a good start. Frame data is mainly important for priority and recovery times I guess? The fact that 236:B launches the opponent more than 236B isn't expressed in frame data then?
  10. L

    Basic Q&A Thread

    Hey, thanks for your answer! I'll try using 236(B) as well. So let me summarize this: 236B and 236:B are basically the same, except 236:B is a better version, which you need to time better, character flashes white, and the effect is greater? And I assume the same goes for the difference...
  11. L

    Basic Q&A Thread

    Perhaps this should be in the Cassandra section of the forum, but since it's a noob question I'll post it here: What's the difference between 236B and 236:B? Since these moves seem to be quite important in her move set, I do wish to learn them both. When I'm doing the sequence, Cassandra...
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