I'm an idiot. I didn't REALLY start to question it until I saw that Hilde's CE ROed from ANYWHERE. lol
Nicely done.
Edit: I was also excited about Mitsu's "Relic" making a comeback, until I saw 'super armor'.
Again, nicely done.
Edit 2: I nearly had a joygasm when I saw that A+B+K was...
Yes, he was being quite sarcastic. But he was being sarcastic and making fun of you.
He was saying that putting the Twilight characters in the game would be just as equally stupid as putting Ermac in a Soul Calibur game.
And he's quite right.
I did read all of your "logic" and as "logical"...
For Asta, he's got that ridiculous wall combo. So while playing as Asta on an infinite stage won't change your game all THAT much, if you are playing AGAINST Asta on an infinite stage you don't have to worry about getting caught up in that wall combo.
Nightmare has killer wall combos as well...
I think SFxT already has harmed SC5, at least a little bit. I'm sure there were a lot of people that decided not to buy SC5 because SFxT is coming out.
That being said, the community will be fine. People that love SC, love it for a reason. Some may visit SFxT (I won't), but they will be back...
Yeah, what Synraii said. You have a lot of people who have been playing the Soul Calibur series for a while that know the game like the back of their hands.
Also, it has been out for over a month now. You can't expect to just hop in and be able to win without any skill. This isn't Mario Party.
I need to use 623B more, I have a tendency to forget that it exists. Occasionally I'll try to bait using 88_22A and follow it immediately with 623B. It pays off for the most part 'cause the opponent will eat the 88_22A and get knocked down, or they'll block it and release and get hit with the...
I use Pyrrha's 2p all the time. I never use her 1p. I only use Nightmare's 2p. I don't have any customs or re-colors of that.
...I also use Algol's 2p...(insert troll face here.)
Oh, ok. I get it now, you're talking about the characters moving in the same direction. Like if they were on opposing "ends" of a circle and you were trying to get them both to move clockwise. So in order to move counter-clockwise on that circle 2p hits 88 and 1p hits 22.
I thought you were...
No, I was just wondering why you're saying the 22 for 1p would be different for 2P down is the same direction no matter which way you're facing.
Like I said, unless I'm missing something. Which is entirely possible.