Recent content by OkamiBW

  1. OkamiBW

    Way to go beating Hawkeye. Good luck tomorrow! I wanna see you make it through 3 more rounds in...

    Way to go beating Hawkeye. Good luck tomorrow! I wanna see you make it through 3 more rounds in Losers at least!
  2. OkamiBW

    Niceeee. Sorry. I've been away cause of school lately. I should be back after finals.

    Niceeee. Sorry. I've been away cause of school lately. I should be back after finals.
  3. OkamiBW

    Natsu Questions And Answers / General Discussion

    So far as I know (though it's probably not what you were looking for), you still have the same ukemi traps as before after A+B out of 2A+B.
  4. OkamiBW

    Natsu 1.02 Combo Discussion.

    Couldn't you just set the computer's air control setting to back-left or back-right?
  5. OkamiBW

    Official Natsu 1.02 Patch Changes Discussion

    It's just that the way you word it sounds awkward. When determining frame advantage, you should only have one number that's + or - and the other two in question would be one "impact in x frames" for one character and one for the other.
  6. OkamiBW

    Official Natsu 1.02 Patch Changes Discussion

    Basically, if you're at -6 on block after an attack, then the opponent will have 6 more frames to do whatever before you can. If that means he wants to grab you (i17), then you have 11 frames to stop him or avoid it. AA (i10) will thus beat it out 1 frame before his grab occurs. Alternatively...
  7. OkamiBW

    Official Natsu 1.02 Patch Changes Discussion

    I'd also assume that if you're "spamming" quick attacks and pressure, then people will want to interrupt you with something like AA, which tend to hit high, so...crouch under them, CH WS K, etc.
  8. OkamiBW

    Natsu 1.02 Combo Discussion.

    Btw, I meant 22K on counter hit, but you all already know that.
  9. OkamiBW

    Natsu 1.02 Combo Discussion.

    If you throw in a side step left after the bomb in the 2A+B, A+B series it'll do slightly more damage. And 22_88K, 4A+B, for okizeme.
  10. OkamiBW

    Natsu 1.02 Combo Discussion.

    Haven't gotten a chance to check it since I haven't been home, but pre-patch the following worked: 22_88B, 66bBE, 44KK And let's get this combo discussion started! <3
  11. OkamiBW

    Official Natsu 1.02 Patch Changes Discussion

    I decided to record a quick session in training mode with almost all of her pre-patch things. These: So I've got them saved to a file on my computer.
  12. OkamiBW

    The 1.02 Critique (Save-A-Natsu movement!)

    3KKK tech traps into bombs, right? So why not use 4A+B and then okizeme/combo out of it?
  13. OkamiBW

    Official Natsu 1.02 Patch Changes Discussion

    I too am curious if 11_77K, 66bA+B+K hits or not. From 6A+B4, just force them to think more and punish them with your PO BE K a couple times. Then you can start doing tricky stuff like PO B+K (low), CH PO A:6, PO B, and PO A+B depending on the situation. Though, I feel like I'm gonna use PO...
  14. OkamiBW

    Official Natsu 1.02 Patch Changes Discussion

    @UW - I think 3KKK might be left/right ukemi'able out of 44KK. Someone said...I forget who...but bombs after this catch that ukemi?
  15. OkamiBW

    The 1.02 Critique (Save-A-Natsu movement!)

    I don't fit in there... :x
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