It's just that the way you word it sounds awkward. When determining frame advantage, you should only have one number that's + or - and the other two in question would be one "impact in x frames" for one character and one for the other.
Basically, if you're at -6 on block after an attack, then the opponent will have 6 more frames to do whatever before you can. If that means he wants to grab you (i17), then you have 11 frames to stop him or avoid it. AA (i10) will thus beat it out 1 frame before his grab occurs.
Alternatively...
I'd also assume that if you're "spamming" quick attacks and pressure, then people will want to interrupt you with something like AA, which tend to hit high, so...crouch under them, CH WS K, etc.
Haven't gotten a chance to check it since I haven't been home, but pre-patch the following worked:
22_88B, 66bBE, 44KK
And let's get this combo discussion started! <3
I too am curious if 11_77K, 66bA+B+K hits or not.
From 6A+B4, just force them to think more and punish them with your PO BE K a couple times. Then you can start doing tricky stuff like PO B+K (low), CH PO A:6, PO B, and PO A+B depending on the situation. Though, I feel like I'm gonna use PO...