I'm not considering those since then I'd have to include any other combo fillers like the AS K variants. The moves I listed are great in a bunch of situations, not just combos
6BB
3A
1B
4A
4B
3B
22_88B
2A
22_33_66_88_99A+B
Roses (4B+K/4[B+K]/6B+K/6[B+K])
Honorable Mentions:
666B
22_88A
6A+B
I'm not putting throws in as those are obvious. Feel free to agree/disagree on my list!
Yeah that's why I was confused. But the only reason it matters to me is since I make combo videos I want to stay consistent, aka, everything combos together, not 10 hits then 2 if that makes sense
Kinda confused by the wording of this but I think I get what you're saying. If the first hit connects on counter hit then the unblockable is guaranteed. When all of this (all 3 hits) connects, it says 2 hits. It also says 2 hits if only the unblockable connects. I'm saying that once in training...
Lmao yes I'm aware. I'm saying on counter hit Amy's B+K A, B is NOT a NCC. The horizontal does not combo with the unblockable. However, one time in training mode it did combo for a total of 3 hits. I've been unable to recreate this though and I'm wondering if someone can.
What is everybody using to cause a guard break and what do ya'll use after? I play a GC game a lot of the time with Mina and I'm always unsure of what to break with and what to do after.