i don't know what you are talking about
and there's nothing more to discuss the forum rules state you can't distribute entire games which you are doing as that causes legal issues
I think Voldo is a character that need to be mid-range/long-range to be in advantage, then with advantage need to be at close for pressure with mixup.
The main Voldo's cons are punishment and sidestep, so the worst situation is when you must defend at close, because you cannot punish hardly...
Another thing :
After a B+G throw, Voldo seems to be in Mantis. Sometimes, I can 66 in mantis (FT :( ), but I don't know how exactly. When I try this in lab, Voldo get up after the anim and I'm not in mantis.
Someone can explain clearly how to perform a stepG / qsG and a real example to test in the lab ? I never used that (when I'm backturned I prefer attack, but maybe I miss something big).
Neutral superfreak does not evade throws. I think that the only use is when the guard is flashing in red to avoid a guard break.
Maybe to avoid to guard the last hit of a combo string, particularly if there is a mixup mid/low.