Yes, but there is a special ring of hell reserved for people who play fighting games on console wifi. The receiver, especially on PS4, is truly a piece of junk that drops packets all over the place.
What helps PC most is that there is less inherent input delay since you are on windows, and not...
You are correct. However this is soul calibur 6 and clearly they want it to be played this way. Personally I would be OK if the damage revision for break attacks beating the RE resulted in much higher damage punishment. I'm alright with it being a panic button, but only if the panic button can...
It's a perfectly fine practice. They work to create something, and expect payment for it. Complaining you're not getting five years worth of content development for free seems like a much worse practice to me.
He was.
At the start of SC1, Siegfried was just about fully possessed by Soul Edge and had become Nightmare. He has always been able to resist the sword for periods of time, however, and therein lies the selectable character Siegfried. The longest was in the gap between SC1 and SC2, when the...
So, I'm gonna say it. Siegfried got fat.
This kid is supposed to weigh 110 lbs at the time of SC1. Who the hell is buying that number here?
In this timeline he looks like Brock Lesnar.
If that thing gets people out of stun then it's actually a worse system than anything in DOA because in DOA you have long string delay options and hi-counter throws specifically created to punish hold spammers.
Delayed attacks are a very character specific thing in soul calibur, so whats going...
Wouldn't be the first time I've seen fighting game devs dumb a game down strictly for the initial unveil. Thinking back to DOA 5, during the pre-alpha they were using a 3 point hold system instead of 4 point.
So, who in the western community actually has a communication line going with the...
No. You get damage the moment it lands. Everything after is gravy and it can go either way.
One guess for damage. And yes, it's a risk, but it means you don't have to respect the frame data at all. Having to respect frame data is important in any fighting game because its one of the few...
.... so the long and the short of it is, everyone gets a free spammable attack with armor on it that leads to a derpy and entirely unnecessary RPS minigame.
Oh, that's going to go over well. Yet another bad yolo fighting game mechanic to undermine frame data and matchup knowledge. What an age...
Here is the problem with that business strategy. If there are still people around to buy the "Definitive" version, then there are still people around who will buy additional DLC as it becomes available. So as the merchant, you're essentially leaving free money on the table.
Ergo, it makes no...