Recent content by Rikuto

  1. Rikuto

    Soul Calibur 6 PC is SO MUCH BETTER

    Yes, but there is a special ring of hell reserved for people who play fighting games on console wifi. The receiver, especially on PS4, is truly a piece of junk that drops packets all over the place. What helps PC most is that there is less inherent input delay since you are on windows, and not...
  2. Rikuto

    Soul Calibur 6 PC is SO MUCH BETTER

    See, what we have here are your own personal, exceedingly low standards, being forced on anyone who plays against you. No. Go buy ethernet cable.
  3. Rikuto

    Reverse Edge needs a nerf

    You are correct. However this is soul calibur 6 and clearly they want it to be played this way. Personally I would be OK if the damage revision for break attacks beating the RE resulted in much higher damage punishment. I'm alright with it being a panic button, but only if the panic button can...
  4. Rikuto

    twitch streamers

    You forgot the most important one.
  5. Rikuto

    Dead or Alive 6

    It's a perfectly fine practice. They work to create something, and expect payment for it. Complaining you're not getting five years worth of content development for free seems like a much worse practice to me.
  6. Rikuto

    Do you guys think that Bandai Namco and Project Soul read through this forum?

    Ooooh, so we're gonna see quickbattle Astaroth Rikuto for SC6? About time.
  7. Rikuto

    Siegfried Returns to Face His Nightmares

    He was. At the start of SC1, Siegfried was just about fully possessed by Soul Edge and had become Nightmare. He has always been able to resist the sword for periods of time, however, and therein lies the selectable character Siegfried. The longest was in the gap between SC1 and SC2, when the...
  8. Rikuto

    Siegfried Returns to Face His Nightmares

    So, I'm gonna say it. Siegfried got fat. This kid is supposed to weigh 110 lbs at the time of SC1. Who the hell is buying that number here? In this timeline he looks like Brock Lesnar.
  9. Rikuto

    Reversal edge mechanic master post by Trace_afj

    If that thing gets people out of stun then it's actually a worse system than anything in DOA because in DOA you have long string delay options and hi-counter throws specifically created to punish hold spammers. Delayed attacks are a very character specific thing in soul calibur, so whats going...
  10. Rikuto

    Reversal edge mechanic master post by Trace_afj

    Wouldn't be the first time I've seen fighting game devs dumb a game down strictly for the initial unveil. Thinking back to DOA 5, during the pre-alpha they were using a 3 point hold system instead of 4 point. So, who in the western community actually has a communication line going with the...
  11. Rikuto

    Reversal edge mechanic master post by Trace_afj

    No. You get damage the moment it lands. Everything after is gravy and it can go either way. One guess for damage. And yes, it's a risk, but it means you don't have to respect the frame data at all. Having to respect frame data is important in any fighting game because its one of the few...
  12. Rikuto

    Reversal edge mechanic master post by Trace_afj

    .... so the long and the short of it is, everyone gets a free spammable attack with armor on it that leads to a derpy and entirely unnecessary RPS minigame. Oh, that's going to go over well. Yet another bad yolo fighting game mechanic to undermine frame data and matchup knowledge. What an age...
  13. Rikuto

    Dead or Alive 5 Ultimate

    This game does not know how to die. That much is for certain.
  14. Rikuto

    Dead or Alive 5 Ultimate

    Here is the problem with that business strategy. If there are still people around to buy the "Definitive" version, then there are still people around who will buy additional DLC as it becomes available. So as the merchant, you're essentially leaving free money on the table. Ergo, it makes no...
  15. Rikuto

    Dead or Alive 5 Ultimate

    Typical burnout that comes from all fighting games. I got more into shooters for a while, as well, so there were distractions.
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