Recent content by Wmrb33

  1. Wmrb33

    Mitsurugi General Discussion and Q&A

    So far my best suggestion is 66A then 2 A+B. Best damage 58 and ease of use. Ukemi is a problem, but that move happens so fast its hard for a human opponent to ukemi that fast. Thanks for all the help.
  2. Wmrb33

    Mitsurugi General Discussion and Q&A

    Looks like if you do 66A and not 33A or 99A you can land 66B for 56 damage.
  3. Wmrb33

    Mitsurugi General Discussion and Q&A

    So far I have learned that 2K is a really good follow up, however it doesn't connect all the time. 6b2 is good but the 6b:2 keeps coming out if I go to fast. Also 2K is easier to do and has a good chance to hit for 55 or 52. Not sure why.
  4. Wmrb33

    Mitsurugi General Discussion and Q&A

    I need something good to do after a successful counter hit 66A. Any suggestions. Going to training right now. I will post my findings.
  5. Wmrb33

    Mitsurugi General Discussion and Q&A

    He is right 236 A is very useful and under rated
  6. Wmrb33

    Mitsurugi General Discussion and Q&A

    You have to use bA to discourage them from using tech crouch sidestep moves. But don't over use cuz when blocked or whiffed it is completely unsafe. But you hit them with it a couple times and then they block it and punish you with it. They will rather wait to block it again. So then go back to...
  7. Wmrb33

    Mitsurugi General Discussion and Q&A

    WS K is very quick and useful to get back to mid range. But I also like 2A, then 4 A~mist or back dash whiff punish.
  8. Wmrb33

    Mitsurugi General Discussion and Q&A

    I just have to get better at getting in my range against nightmare and hilde. Gotta do my best not to whiff. At this point everytime I make him block and not whiff him it is a success
  9. Wmrb33

    Mitsurugi General Discussion and Q&A

    Yeah, I just spent 2 hrs in training mode going over Nightmares moves. I know nightmare up and down. Its just the Whiff punishment from across the stage is eating me up inside. Its just easy for Nightmares to stay half way across the stage and hit you with bull. And dont try to pick a small...
  10. Wmrb33

    Mitsurugi General Discussion and Q&A

    Yeah the problem I am having is I cant get close to nightmare without getting punked. Mitsu 6b series is good but if whiffed he gets crushed. The 66 a+b fake I have used, but it still leaves him open or in a position to get pushed right back out of range. I tried 4kb but again it doesnt cover...
  11. Wmrb33

    Mitsurugi General Discussion and Q&A

    I have been having serious problems with closing distance on players that love to whiff punish. aka nightmare, hilde, astr, ect. I have been using 4A to bait, but still doesnt close distance. Any help would be appreciated. Nightmare is killing me with spacing. If I play conservative and block my...
  12. Wmrb33

    You will just be a stain on my Blade!!!!

    You will just be a stain on my Blade!!!!
  13. Wmrb33

    Mitsurugi General Discussion and Q&A

    I was wondering if anyone has had success in using Obedience when playing Mitsu. What are some of your mix ups, advantages, maybe even character specific guarantee hits? Do you use it to counter heavy back steppers or whiff punish. Not alot of good players use this move, but there has got to be...
  14. Wmrb33

    The Top 10

    No real order, but this is my top ten Move set Mist K, B- Love to use in wake up and mix up 7,8,9, A+B-huge damage on counter hit and kills aggressive players 4 B- another great move that kills over aggressive players, plus only 7 blocks before guard burst 2 K, ABK, B- love this move, great...
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