~ Murasame's Corner of CAS ~

I like the first ones better, all of the metal parts on the rest of the design have intricate detailing, so the second one's "plain-ness," if you will, seem to throw that off.
 
I like the first one a bit more because it has more detail and pauldron just looks really plain in the second one unless you plan to put a pattern on it.
 
Thanks a bunch! I try what I can, and I find myself reusing some items inevitably because of the poor quality of others.


OPINION WANTED

I've made a 2P for Ryo. However, I'm still trying to figure out what shoulder spaulder to give and I hesitate between two.

The first one is the same as his 1P. I like the level of details in it and it has a light armor feel. However, it does make it look bulky sometimes with Pat's armor because of its size. A good thing is that the details on it matches with the rest of the design in some ways, such as the forearm guards. The fur also rhymes with the leather part of the armor (both can't be recolored).




The second one is much simpler in design and at first seems to have a heavier look. However, when put with this armor, it almost look like light spaudlers. Even though it raises higher, that aspect seems to make the overall look flow better along with its simplicity in details, only having more textures on that "circle", which kind of matches with the lynx.




So I want to hear which one I should keep? I'm more inclined to take the second one for the following reasons:
- Simpler look so it's not too busy for the eyes
- Different from 1P
However, I'm still open to your opinions before making a final decision


Hmm.... =/

To be honest, I prefer the first design. Why so? Because I truly do love the overall amount of detail in its entirety (especially the matching fur!). Looks bloody satisfying to my eyes, too (although a bit of recoloring would be nice - like adding Dirty White on his pants, for example)! He also looks more cool that way.... ^^

...But all this is merely my opinion, of course. If you prefer the second version for its simplicity, then please use it. In any case, I think they're both great!
 
Thanks all three of you. Point taken!
@Kai: Dirty white huh? I like the sound of that. However, do you have suggestions as to how I should add it? Should it replace the blue-ish diamond-shape thingies or something? I might try using the basic pattern 1 (the gradient) to play with that, but I want to have a clearer response about this first.
 
Thanks all three of you. Point taken!
@Kai: Dirty white huh? I like the sound of that. However, do you have suggestions as to how I should add it? Should it replace the blue-ish diamond-shape thingies or something? I might try using the basic pattern 1 (the gradient) to play with that, but I want to have a clearer response about this first.


Hold on a sec.... =/

How about experimenting Dirty White paint onto the pants themselves? The lines, however, must remain intact. If that doesn't work, try doing so in reverse? Also, the only other color I might suggest is Forest Green for the lines AND the scarf. But other than that, I have nothing else for the moment. Again, I suggest you try 'em out first, then see what you think....

I better sleep soon. It's almost morning...! o.O
 
For "dirty white pants" maybe mess around with the speckled/grainy pattern?
Rei3.png
 
@Kai: I'll experiment a bit more and come back with results.
@Draco: Actually anything as white as this, even with the pattern to give a grainy effect, didn't work well for this design. The highest I can go is light grey before it starts looking trippy haha.

EDIT: I forgot to say that I cannot make the scarf green without affecting the armor because it's the same control. I was able to play a bit with that thanks to the gradient pattern, but it's not possible to give that genuine green scarf without changing other things. That's how the casting was done for this part =\
 
A bunch of updates, major and minor. I found out that I preferred working on the existing outfits or making more for already created characters instead of making additional ones for now. I'll wait for more DLC packs for that.

I REALLY suggest people try to play more with the Basic Pattern 1. If you think of just putting a flat color on a surface, try using this pattern and play with different hues of the same color first before deciding if you just want the plain one. It may give more depth and some great effects very easily, even if it's just suggested.


1. Ryo new 1P - Wyverndust Leader
I think this is more fitting for 1P, so the blue one is now 2P for him. Thanks for the feedback earlier. I will leave the pants to these colors and keep the warlord spaudlers. Due to more feedback, I decided to change back to my initial decision, which are the simple "pauldrons". You can see how it looks like on him at either page 6, or page 1 for a more "official" picture.
Ryo 2P 1.png


Ryo 2P 2.png

2. Uriel 2P - Unholy Judge
Inspired by the feedback Lonewolf_Kai gave me a while back, I made it so it looks very bright with lots of gradient, containing hues of pink and blue. Basic Pattern 1 is my new best friend.
Though she's angelic looking and Elysium wannabe with the helmet, I wanted the contrasting elements of spikes and such on it. I just wish there weren't any skull heads (not a big deal).
I might take close up pictures on some sections to show the details and how the gradient, along with the iridescent quality of the cloth, works together.
Uriel 2P 1.png


Uriel 2P 2.png

3. Yuuka 3P - Devil Garb
Kind of a mix between the 1P and 2P, with less clothing. The Merveilleuse dress has good details on it and decent layering in itself, so I thought of using it on its own. Too bad it all disappears when armor broken since it's in the "tops" section.
Again, I had fun with gradients to suggest some details such as the purple-ish red hues all around, especially on the metal parts (cape, gauntlets, boots and grieve edges). It kind of gives a darker and violent tone, which I like.
Yuuka 3P 1.png


Yuuka 3P 2.png

4. Changes: Katherine 2P
The boots from the Merveilleuse set were a perfect choice for her 2P I think, since she only had leg warmers before and no shoes/boots. These fill in the two. I also gave her Pyrrha's top, which I find the cape-thing very cute and fitting for the schoolgirl scout-like look.
Katherine 2P 1.png


Katherine 2P 2.png

5. Changes: Noa 1P & Noa Bloodcry 1P
Same thing about the boots here, which I prefer over the cuffed boots. I also added a few stickers to give more depth in the colors of her top instead of plain purple. Credits to Matty82 for his clever uses of the ribbon sticker.
For her "Bloodcry" variation, I changed her thumbnail to a more traditional one (from me) instead of the fire background. To go with her normal mode 1P, I gave her the same boots. I also added a gradient on her blade so that the tip and the starting point are red. I'm not sure I want to keep the breast armor now, but we'll see...
Noa 1P 1.png


Noa 1P 2.png


Noa (Bloodcry) 1P 1.png

6. Changes: Ayumi 2P
I changed the brown part of her top to a more reddish color and moved all the stickers a bit. I also gave her Pyrrha's boots because they look more delicate and pretty with more sophisticated design than the cuffed boots + ribbons.
Ayumi 2P 2.png

Minor changes and additions
- Ryo's (now) 2P has Z.W.E.I.'s 1P boots instead of the western boots. Thief's belt/strap removed.
- Marian 1P now has Hero's headband.
- Noa 2P necklace changed to Absolution choker
- Slightly changed a few thumbnails.
- Most of the female CAS has a maid variation of them. Fun stuff.
 
@Kai: I'll experiment a bit more and come back with results.
@Draco: Actually anything as white as this, even with the pattern to give a grainy effect, didn't work well for this design. The highest I can go is light grey before it starts looking trippy haha.

EDIT: I forgot to say that I cannot make the scarf green without affecting the armor because it's the same control. I was able to play a bit with that thanks to the gradient pattern, but it's not possible to give that genuine green scarf without changing other things. That's how the casting was done for this part =\


Hmm... now that's surprising! Since I didn't have the latest DLC yet, I didn't know about most of their color limitations. I guess you should go with the Light Grey, then....

EDIT : ...Crap! It looks like I posted a few minutes late.... ~_~

DOUBLE EDIT : ...And it looks like you posted a LOT of improvements, I see! :)

Here's my quick evaluation ~


1.) Ryo : So in the end, you decided to go with your gut feeling, eh? That's good. Some of the best pieces of art were created simply because they trusted their instincts in the first place all the way to the end.

I hope you don't lose that.... ^_^



2.) Uriel : I am loving the results of your work, Murasame! It looks like an awesome masterpiece! But I also didn't realize the true value of using Basic Pattern 1 until you showed me - and posted - your latest works.

It looks like I need to experiment some more, huh.... :p



3.) Yuuka : Okay, I honestly didn't expect that girl in her latest getup to blow me away, but she really did it.... o.O

You're camera angle on that particular pose is nothing less than Godlike! And didn't I already mentioned that she was a masterpiece? Oh, yeah... I did. Does that mean that she's even more awesome than she already is? The answer is a yes, of course!

Well done, I say. m(_ _)m



4.) Katherine : You just succeeded in making her even more cuter than before. Damn! o_O

...And let me guess: Did you also added more to the makeup, too? If so, what's the formula?



5.) Noa & Noa Bloodcry : I don't know about you, but I really don't want the breastplate on her "Bloodcry" variation to go away. It makes her more unique from her normal self.



6.) Ayumi : That was a good decision on your part since she looks better already. However, I might make a tiny addition: add some ribbons to those boots.

If that doesn't work, please ignore that.... ^^



7.) Minor Changes and Additions : Impressive, judging from what I've read so far. :)



All in all, I find them all amazing beyond compare! Kudos to you, Murasame!



@ LordDraco3 :

For "dirty white pants" maybe mess around with the speckled/grainy pattern?
Rei3.png


Grainy/Speckled, huh...? That's a great idea.... ^^

...I haven't experimented that far yet, so I'll try it out on my own designs. Thanks, man! :)
 
Small edit: changed Uriel 2P's chest accessories to add a "jewel-like" thing with two supports. Pictures in my previous post a few scroll above, or on page 1.
 
Thank you for the feedback again! Let me reply in order now.

1) I often hear that many of the first ideas that come from the gut feeling are usually great ones, so one should reconsider them before moving on. I'm glad I asked for opinions on that because, after all you people said, it certainly convinced me fast to keep the spaudlers for example, and try a different color on the pants.

2) Seriously, Basic Pattern 1 can be spammed like hell and it still looks good because it's a simple pattern that can be used only for suggestions of detail/add depth!

3) You're being too nice haha! Yuuka's one of my favorites.

4) I didn't change anything on Katherine's make up actually. Though I'm sure it's not needed, do you still want the formula for it?

5) When I came back to the game I just remember that she had spaudlers unlike her normal self, so I'm definitely keeping her breastplate. I changed a few things in the last few minutes though: her spaudlers' outer areas are now similar in color to her chains and shield edges for overall balance (there were too much pink). I also added hints of blood red on them, including on a new gradient I applied on the breastplate.

I don't think I'll take pictures of that yet though XD

6) It was weird when I tried applying the ribbons. When it was near the upper end of the leggings, it moved too much while she is in movement. I then tried applying on the ankles, but it looked strange too. I may try again but experimenting more on the placement later.
 
Just went through your whole thread. Really nice! You combine equipment and colors in a very tasteful, creative way. Nothing here looks cookie-cutter or out of place, it’s all very cohesive.

Now I need to sit down and make some good originals. Some serious competition on these boards!
 
Wow you really impressed me ! Some very nice new things !

The only thing I have a problem with is Katherine's new shoes, they feel too bulky, but again that's just me.
 
@ Murasame : Alright, then. Here are my replies ~



1.) That's why I mentioned in an earlier post that you shouldn't lose those feelings. Artists in general needed them to passionately make their work right, perfecting them in the process. Do take note, however, that it doesn't work for everyone - and for those certain individuals, they need to try something else, or they'll really lose their edge (probably forever if they're not careful)....

...Crap! I said too much.... ~_~



2.) Not to mention that you can also acquire it right at the beginning of the game, too - at Level 1, to be exact! o.O

In any case, I'll be experimenting some more with it, so don't worry! :)



3.) I was just being honest about it, Murasame. Really! #^_^#



4.) Um... no, not really. I'll just figure it out myself, eventually....

Thanks for asking, though...! ^^



5.) Consider that as your work in progress, then. After you've done all that needed to be fixed, post your results (just make sure you double-check 'em out first before you do!). Of course, it doesn't hurt to ask for opinions, though....



6.) ...So that's why you didn't place the ribbons on those boots. I see....

If, at some point, you decided to try out a different sticker or accessory to make the overall result even better than it is, please don't hesitate to try it out. Good luck! :)
 
@Kai: I tried one sticker on Uriel's 2P's skirt just to, again, add a little detail. I want her dress to stay "pure" so I avoid overloading it. As for the "Work in Progress", I think a lot of the outfits are still like that in my mind since I know more good items will be coming (SCV chara. equipment). Few examples I'll consider final are Ryo's new outfit, Masamune and Muramasa's.

Just for fun, I decided to create a young version of Marian A.K.A. directly based on how she looked like in SCIV (such as using Face 1 and having a slimmer build). Since her current incarnation's 1P was based on her SCIV 1P, this one looks very much alike. Since most of my CAS have a 2P, they've taken quite a lot of slots, so I'm not sure I'll make a 2P for Young Marian.

Young Marian 1.png


Young Marian 2.png
 
@Kai: I tried one sticker on Uriel's 2P's skirt just to, again, add a little detail. I want her dress to stay "pure" so I avoid overloading it. As for the "Work in Progress", I think a lot of the outfits are still like that in my mind since I know more good items will be coming (SCV chara. equipment). Few examples I'll consider final are Ryo's new outfit, Masamune and Muramasa's.

Just for fun, I decided to create a young version of Marian A.K.A. directly based on how she looked like in SCIV (such as using Face 1 and having a slimmer build). Since her current incarnation's 1P was based on her SCIV 1P, this one looks very much alike. Since most of my CAS have a 2P, they've taken quite a lot of slots, so I'm not sure I'll make a 2P for Young Marian.



That's a splendid design! Simple, yet effective. :)

If you're quite concerned about space, then you have 3 options:


1.) Delete some of your characters to make new ones (which can be quite painful if the majority of them are your truest masterpieces). Or maybe...

2.) Create a brand new PSN/XBox 360 Save Profile (which has its own risks, mind you - such as doing everything again from scratch). Or even perhaps...

3.) Stop making new CaS altogether and simply improve on the designs that you already have (which might not be the best idea if you don't have a backup plan or something....).



I don't know about you, but those are merely suggestions. If you have any better ideas, try 'em out instead. The ultimate decision about what should you do about character slot space lies with you, after all.

That reminds me.... My creation slots are currently divided amongst my 3 nephews and a neighbor (which means that my own characters lie right after the middle onward unto the last lines), and yet I somehow managed to maintain the balance between them and me (I created their characters, but mostly under their wishes). It's kinda hard to do sometimes, but it has it's own rewards.... ;)
 
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