brodiapunch
[08] Mercenary
CH 6A, CE. It's a move list combo, lol.And can I get something better than 66A+B after CH 6A?
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CH 6A, CE. It's a move list combo, lol.And can I get something better than 66A+B after CH 6A?
Good ground game tactic: 66B+A, hold EIN, 33K and release together. Nearly unblockable.
Does ZWEI have any quick "get off me moves"? Cause one of the worst things i've encountered so far playing him is that he absolutely crumbles under pressure. I dont have anything quick enough to get people off me when they are in close. Even the "slower" characters feel like they're way to fast for any of his attacks to stop them.
Edit: And does he have any good auto tech moves? Like a move that ducks under highs or even a sidestepping one? Cause any time i know a high is coming it feels like i cant capitalize on it cause all i can do is duck.
That's all I know. 88A looks like it would be a great auto-step move, but somehow it's not. Heck, that move isn't a lot of things...
- 4[A] seems to be his most reliable tech crouch, which is great because you can turn the momentum around and start a frame trap or unblockable of your own. Really useful in tough matchups like Nightmare whenever he goes into NSS at close range.
- 44A has backstep properties, and is great for making short range moves whiff.
- 2A doesn't TC until later, but as with most 2A, can stop enemies from attacking during their negative frames.
- (B) beats fast TC's and deals decent damage on CH.
6A+B is his auto GI, and it's useful against predictable mid strings (like Pyrrha's 66B BE).
It counters all mids as far as I know.And his 6A+B does it only counter mid verticals? Or will it work on mid horizontals as well?
66B+K is risky, but can get Zwei out of many situations other characters have to deal with.Snip
Imo that was still the only responsible time to use it, either as free damage or a force block. Hold Ein back on the free damage for a mix-up. Otherwise get your frame advantage on block.Played it last night. It isn't too bad. 66B+A has essentially turned into a move to use on grounded opponents. Holding EIN back on a standing opponent is really dangerous now, however