Bojack learns a lesson!

Tell me about it. I was fighting a Cervantes that was aGI-ing a bunch and waited for the GI flash point blank then threw the super out during his recovery. Some how it whiffed on him. He wasn't moving, crouching, or airborne etc. the super just whiffed right on through. A 3B was waiting for Raph when he came down and that was all she wrote.
 
I love how sometimes, not only will you whiff for no reason, sometimes the sound will go off, but nothing happens.

Hooray Raph!
 
Wait wait wait, make that "Namco super special awesome A+B+K button; you make the sexy happen and I just can't stop tapping you."
 
Heh the kicker is it's one of the lousiest CE's in the game. Cervantes..... full screen unblockable CE. Ivy/Asta, throw CE's. Pattycakes get RO. Maxi's can break guard and continue the attack. NM get's a GI. Algol's can do 120 damage. Mitsu combos off the ground, into itself, AND RO's........ Raph basically get's an invincible Shoryuken with bad tracking (for a CE) and low safety, after a couple hits damage scaling drops it to like 30 damage so many combos you're better off 6BB BE or something. *le sigh*. Good thing I have so much fun pulling the nurple on people for health gain that I'll keep playing this guy. Too bad we don't have footage of our Epic SC2 battle Gojira. Those were the days.
 
22B~CE --> the CE loses approx 10 damage to scaling only
CH 3rd hit prepBBB~CE --> the CE loses approx 10 damage to scaling only
CH prepK~CE --> the CE loses approx 10 damage to scaling only
succesful B+K~CE --> the CE loses approx 2 damage to scaling only

It really depends, if you are on point, hit confirming into CE after a 3rd hit prepBBB CH or prep K CH can mean a huge difference in potential damage. Even if you were to have "guessed" BE, you can compare as follows:

prepBB (blocked) CH BE = 50+ damage vs CE ender for 80.
prep K BE on CH = 70+vs CE ender for 90.

The only situation where the CE ender is clearly inferior is prepK BE near walls or edges.

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I'm not a fan of using it after 4(B) combos.
 
There's no point in comparing CEs to other CEs. What's more important is whether or not the characters really need them, and frankly since Raph's CE is fast, evasive, comboable and mid it is very necessary to his offense. Especially after the patch nerfed his 22B into low damage potential.

LOL @ epic, IIRC the last time you were drunk and that dog kept pacing in front of the TV :P
 
What does it evade? I was under the impression it had a brief start up followed by full invincibility so it doesn't need to evade anything if you can get to the start up screen. Does he TC or something during the start up?

I was so drunk I don't remember the dog pacing in front of the tv. Hell I don't even remember being drunk. I think I remember more of of the car ride there and back then I do the matches. I just remember lots and lots of 22B (back when it was a L).
 
What you call "invincibility" is what I call evasive. I actually think that's just a low tech crouch (even though he doesn't actually look like he's crouching until after the freeze).

I remember people used to complain about the tracking of 22B (now 33B) in SC2, but compared to how it is now that tracking was gdlk.
 
I remember people used to complain about the tracking of 22B (now 33B) in SC2, but compared to how it is now that tracking was gdlk.

something that I ranted a lot about.
I'd take 33B with tracking (like astaroth's 22B BE for example) if the poke lost 7 damage, was - on hit, and led to nothing on CH.
 
The only move in 2 I remember having real tracking issues of any kind was 33b on really bad step evasion the move would shift to a H and wouldn't hit TC or RC characters because of how high Raph would swing. It prolly still hit accurately in those situations it just didn't hit properly. Nowadays the moves just plain whiff. Sometime even if the other guy isn't moving.
 
Apparently you can only save so many XBL matches to your XBox. This is horseshit as my harddrive can hold many more gigs of data. Is there something I'm missing?

Also, if they block 6BB BE's final thrust, CE works like a charm because peeps want to attack SOOOOO bad it hurts.
 
If your back is to the edge and you're lying on the ground and you think Asta cannot do a 22B BE and RO you anyways you're gonna have a bad time.
 
If Raph knocks Asta into the corner or ringside...... DO NOT! follow him. I don't care if he has 2 pts of life left. Let him get his ass up and forcibly drag his ass out of the corner. I don't care if you have 85% life left stand in the center of the ring and fucking time out if you have to.
 
If you jG the 1st hit of Asta BE Bullrush you can squeeze in a thrust for like 60 damage. If you block the first hit of his BE Bullshit you can squeeze a CE in there. You can 4A but Raph still gets hit even though he'll be off to the side because Namco sucks at hit boxes. If you block both 1AA you can do a thrust before he can stand up unless at range 2048204589 or some shit. If you block 1A you can 8B the 2nd , doing that on 1AB will get you killed. IIRC you can block the 1st of 1AB and thrust before he can get the B of 1AB out. If you jG the first hit you can squeeze a 66B+K over the 2nd A of 1AA. You have plenty of time to stand up and B+K the B of 1AB, or 4A it. If Asta tries 44[A] you can 4A+B it pretty easily and the timing come to find out it very generous. Just wait until you see his axe catch on lightning and then 4A+B. You don't have to do much more to time it then that, the attack seems to connect dead in the center of Raph's aGI frames meaning that you can be quite early with it and still get the aGI, it is important to note that if you wait until the circle of spark closes you're screwed and will have to block because Raph 4A+B takes days to come out. But basically any time the lightning is on is good to go. Also don't forget 4A+BB will wall splat so have a combo ready or some shit. I forgot to test shit for Asta 66AB and some other crap but whatever, my wife got home from work before I could do more.
 
People expect a 1a after certain things from Raph (well, B throw and super mainly) so you can use that by doing a mid and basically tech trapping them amongst themselves so they don't take the whopping 10 damage.

33KB BE is likely Raph's strongest move overall. Mostly because it affords great mental pressure. Use it generously but carefully. Basically, if you have meter nearly any time you can 22B a 33KB BE would have netted better returns. The 2nd hit almost never seems to miss if the 1st hits them.

Peeps unfamiliar with Raph seem to eat 33KB BE 6BB PA+B fairly well and a half life combo from Raph takes a strong mental toll....... BELIEVE IT. Not 100% reliable though.
 
If you block the 1st hit of Asta BE Bullshit you can step the 2nd for a meaty 33KB BE <- Raph's best move.
 
Yes, it would seem so. I wish I could find a way to reliably test vs. Asta BE Bullshit. I need to look into it so I can compile a list similar to the NM aGIsplosion. The problem's I've had is that it always either flat out interrupts my attack on the 1st hit or the Bullshit is interrupted cuz I guess the super armor doesn't activate until a certain frame. So I need to look over his data and do some math.
 
The armor on Asta's bullrush BE doesn't start until frame 5 (same amount of startup as NM's CE).
 
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