Favorite Lexia tricks

I like 4A+B B. wr B BE B+K CE . Sorry if I named it wrong lol. I'm pretty sure you can get out of that combo though.
 
the 1b stuff can be air controlled.. the 'very hard' computer air controls so far backwards you never get any while rising mixups.. lucky my roomate doesn't know about it yet, but, almost makes me wanna do 3B+K again..
 
the 1b stuff can be air controlled.. the 'very hard' computer air controls so far backwards you never get any while rising mixups.. lucky my roomate doesn't know about it yet, but, almost makes me wanna do 3B+K again..
What? It can't be air controlled unless you try to hit them with something else before the 1B after a launcher.
 
really? because I 3b the very hard comp, then 1b him, he flies away everytime.. maybe they cheat?

The phenomenon you're experiencing is likely due to mistiming on your 1B. Try to do 1B as early as possible, then try landing it late in the launch. You'll notice that one always works, while the other sometimes leads to a funny bounce where they can AC.
 
- 223698_889632B. So if you look at that input, you'll see it's a quick step followed by a half circle over to the opposite direction, followed by B

can you elaborate more on this? i tried so many times.. it's very tilting to circle back into their spam, i 8wayran to DODGE the spam damnit
 
It's pretty simple... you quickstep in one direction, then rotate the stick around to the other as you press the button. The 8wr system reads it as you stepping in that second direction even if you've barely gone anywhere, and will activate the move as if you had stepped that way.
 
- 223698_889632B. So if you look at that input, you'll see it's a quick step followed by a half circle over to the opposite direction, followed by B

can you elaborate more on this? i tried so many times.. it's very tilting to circle back into their spam, i 8wayran to DODGE the spam damnit

Before you practice quick stepping into a same-direction 22B, practice doing it from a standstill.

Do a half-circle up or down, and hit B. If it's not coming out, you're doing one of two things wrong as follows: firstly, you may not be rounding out the half-circle correctly which causes Leixia not to go into 8WR; or secondly, you're not holding the final input long enough.

Try doing it slowly at first, making sure to emphasize the hold on the last direction just for a split second. As you get it to work from a standstill, speed it up more and more, *then* work on doing it straight out of a quickstep.

if you're getting 2B or 8B instead of the 8WR version, you need to clean up your inputs. Take a close look at them in training mode and find what you're missing.
 
I haven't really tested it out much, and didn't see it while skimming the thread but

ws b:BE--> iws b:BE or mix up w/ ws b:BE--> 4a+b. I use it while playing online so I've no idea how'd it work offline
 
Another one I have is 22B/3B/FC3B, 6(A), WsB BE. It catches back rollers, people who get up and block low, and people who play dead. Unfortunately you can't get the combo post WsB BE unless they get up and block low.

BT K, CE catches every air control but back left and back right off a ground pick up.

I mainly just do BT B, 66K because I don't want to waste the meter on a possible miss and I can't distinguish between a ground pick up or a standing hit in time. It is Air controllable too but less risk and no meter wasted.
 
I haven't really tested it out much, and didn't see it while skimming the thread but

ws b:BE--> iws b:BE or mix up w/ ws b:BE--> 4a+b. I use it while playing online so I've no idea how'd it work offline

do two ws be in a row? what does iws mean? what does ws b:BE -> 4a+b mean? if it hits?
 
yea, do two of them in a row if the first one is blocked. if you're lucky and they did a vertical attack you'll prolly sail around it. iws means instant while standing. ws b:be --4a+b is wsb brave edge blocked to 4 a+b. hopefully it catches horizontal attacks. just things I use if I'm expecting any type predictable retaliation
 
Here are some of my common tropes, which amazingly can catch some really good players. No huge damaging combos, just ways that I can bait them, throw off their attack rhythm, and keep my pressure game going.

Aaaaand POKE -- Everybody can see 1KK coming from a mile away. 7 out of 10 people will react and block it. The cool thing is that 3 will actually get caught by it! But I have a nifty little trick if it gets blocked. After people block a 1KK, 99% of them will try to punish you. That's when you 44B. The number of times you can do this to one person in one match is SO awesome. They will keep trying to hit you after they block a 1KK because it's an instinct to try to punish after such a telegraphed move, and they don't think you can do anything! This doesn't always work against long reaches (Siegfried will 3B the crap out of you), but against most characters you will mess people up with this simple move. It's dastardly. I wouldn't want to see peoples faces after I screw their rhythm up with this 4 times in one match. Use this after a knockdown, when they're already expecting the 1KK.

Surprise! -- I use 66BB a lot. It's probably my favorite poke. I also like to follow it up with a CE...block or no block. Because if the 66BB hits, free CE. If they block it, an overwhelming majority of the time people will try to punish you....free CE. Of all the annoying ways that I win matches, this is probably the one I've won with the most.

Aaaaaand LAUNCH -- 6KK is another move I probably use too often. But it's because most people try to punish with something that's too slow after they block it...FC 3B is pretty freakin' fast, and pretty safe. It usually hits RIGHT at the time they let go of block to try and attack you.

Get Over Here! -- I love to throw. It comes from my Capcom fighting game instincts. My favorite way to catch people is to throw them after a single A or B. They're gonna be expecting at least an AA or BB. Nope. Just hit 'em once, then toss 'em. Careful, though. The throw can whiff and you could be in a world of hurt, so make sure you're close enough.

That's all I can think for now.
 
I can see using 6K into iFC 3B, but honestly if you are landing an i19 move after using an unsafe one, that opponent doesn't know Leixia at all. Everything else seems viable though.
 
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