Matchup Discussion: Leixia VS. Mitsurugi

You can also step the second hit to your right (with Ivy anyway, not sure about the other characters). That should also give you 4A+B. I think if you JG the second hit you may be able to punish it with 22kA combo.

2KB is punishable on hit by 2KB. Unless you are talking about oki or something.
I'm talking about 2KB BE obviously
 
You can also step the second hit to your right (with Ivy anyway, not sure about the other characters). That should also give you 4A+B. I think if you JG the second hit you may be able to punish it with 22kA combo.


I'm talking about 2KB BE obviously

......My bad then.
 
No, it's my fault. I should have specified that I was talking about the BE version.

Well, in my opinion the main difficulty in JGing/stepping the second hit of 2KB BE is that you must learn to react fast to the second hit after blocking the first one. It's not easy, since 90% of time this low will hit you (unless you often duck in fear of lows) so you won't learn anything that way. You gonna have to spend a lot of time in training mode to "muscle memory" this.
 
You can also step the second hit to your right (with Ivy anyway, not sure about the other characters). That should also give you 4A+B. I think if you JG the second hit you may be able to punish it with 22kA combo.
In truth, the best punish possible for Leixia would be to WS B(BE) to evade the 2nd hit. So I guess we should all train to get that down.
 
Not only can he do that, but he can also do it for twice the damage and half the effort as everyone else.

This game sure is balanced, hyuk hyuk!
 
Like everyone else, Mitsurugi can step the 2nd hit of 66BB and punish.
That's why you mix in 66B with 66BB. If they start stepping after blocking the 66B you can get them with AA which still comes out at i19. It's not the best damage but it makes the Mitsu have to think. Or anyone really. The key with Leixia is you have to use her GB pressure game and quick pokes to get people to make mistakes. I feel with this matchup that it really is a matter of who can get the other player to play their game. That being said due to Mitsu's damage advantage which is significant I give this matchup a 6-4 for Mitsu but barely.
 
That's why you mix in 66B with 66BB. If they start stepping after blocking the 66B you can get them with AA which still comes out at i19. It's not the best damage but it makes the Mitsu have to think. Or anyone really. The key with Leixia is you have to use her GB pressure game and quick pokes to get people to make mistakes. I feel with this matchup that it really is a matter of who can get the other player to play their game. That being said due to Mitsu's damage advantage which is significant I give this matchup a 6-4 for Mitsu but barely.

I'd agree with this if it weren't for two things. 4B makes poking dangerous, and his CH pokes are the about same damage as most of Leixia's meterless whiff punishers.

These things make it near 7/3 for Mitsu.
 
I'd agree with this if it weren't for two things. 4B makes poking dangerous, and his CH pokes are the about same damage as most of Leixia's meterless whiff punishers.

These things make it near 7/3 for Mitsu.
well leixia does have her own version of 4b, if it gives you problems remember she has her bb ,66bb ,which beats 4b hands down.
i suggest learning to agi with 4a+b,its not hard to do as 4b is slow.
 
if they're using 4b in a way that you can auto gi it on reaction w/ 4a+b, they're prolly not using it in the right spots.

it's a very strong move that is supposed to be used for anti retaliation, much like leixia's weaker 44b.
 
thats why 66b and 2k are good, they both beat 4b, also recommend alot of 8way twirling, and the backstep auto gi is a nice move to get some space if you're scared
 
if they're using 4b in a way that you can auto gi it on reaction w/ 4a+b, they're prolly not using it in the right spots.

it's a very strong move that is supposed to be used for anti retaliation, much like leixia's weaker 44b.
See... this man understands. Her 2k IS good vs him though.

EDIT: His 236(B) does 60+ dmg on Clean hit... LOL... f'n game.
 
Hmmm.... Interesting, seems like pretty much everything has been said. However, I think I can add a few solid strategy's in here.

VS a Defensive Mitsu player (turtler)
This is someone that usually attacks and space and repeat using 4B, quick 6b8,2 pokes, 44A, 4A to keep the opponents at bay. Pay attention to what moves they do when they run up, don't immediately try to pressure if you get hit. Be patient wearing the guard down with 44A, FC 3B, 3B (at tip range), 3B+K, 1B+K, and 44K (only on someone that doesnt step a lot or use step kills to keep them from doing so). Once rugi is blinking then apply pressure! But be careful some opponents have very good reaction to step as they will 2K you once in range or 4B or 6B. It's best to run up block, run up block until ur at about tip range with 3B. Once there make effective use of 66k (do 66K they block it, you block and wait/ observe the opponents next move, then do it again followed by an AA) Keep in mind you should be grabbing whenever the opportunity arises (this is to implant that attack into the opponents head, you want them to think you are going to grab every time ur getting close). The trick is fighting turtle with turtle. Since Lex beats rugi in soul crush game use that against him... Lex can turtle as well with 44A, 22_88A, 44B, 66B, 66BB pokes she can zone and space the shit out of him as his long range attacks are ass. Use lots of AA it will interupt most of his attacks but mix it up with a mid (preferably a horizontal mid to prevent ducking or make them think twice about it).

VS a Offensive Rugi player (dat rugi MASH) <--- this kind of Rugi gives me the most trouble.
This is the most dangerous kind of rugi for lex as they tend to wear the guard down fast with 236B and 4B. However, 236B is block punishable but not for a lot of dmg. Still practice punishing it so you can be ready whenever the opportunity arises. VS this opponent I would make use of 2K and 2A (use them a lot) to stop the mashing, back step and punish with 3B or 6KK (as these mashers usually whiff a lot), continue playing soul crush / spacing game (they will rushdown but thats what you want until you get him blinking then you rush them down).

*NOTE- there needs to be ONE move that you spam every single round! Something solid, fast and safe to keep rugi guessing. My suggestions:

- 2B (Mid, i15, -10 on block (only punishable by Natsu and APat's CE) +2 on hit)
- 3K (mid, i14, -5 on block , +5 on hit)
- 6A (high, i15, -6 on block, +6 on hit, Opponent BT's on CH)
- 2A/FC A (SP-Low, i13, -6 on block, +8 on hit, FC)
- 4A (mid, i22, -2 on block, +9 on hit, opponent BT)
- WR K (mid, i17, -2 on block, +10 on hit :/

2K is - on hit so I didn't list that one but it's pretty solid, it's pretty solid...

First choose one of those moves to whore out or come up with your own. You want to study the opponents reactions especially if you never played them, use one of those moves and it should only take one round to learn that. If they react pretty good to it choose another, if they react good to that one then this opponents reaction is too pro! (I.E. Something_Unique/ RTD) in which case you need to attack with a barrage of safe quick attacks with ALL properties high, low, mid, SP low, etc. This will cause a lot of confusion so your opponent wont know where you are going to attack next then you spam him with grabs because they will be expecting a physical attack now.

Congratulations! You've mind fucked your opponent :D

.... Of course, it's not that black and white because everybody plays differently and adapt differently to certain situations but if you ever find yourself wondering (WHAT THE FUCK DO I DO a lot and just standing there holding G then you prolly do not know how to fight various styles) so stick to these stables until you get used to them and come up with your own methods. These are safe, fast and consistent! You can't really wrong if you playing your cards right, never be afraid to take your time figuring out your opponent. You got all the time you need, all the time in the world!
 
great effort shin,you forgot 8a+b a mashing mitsu favourite move.
i was hopeing Zack would do something like this in his vids but well documented.
i know people say leixia is just a worse mitsurugi.
i would like to say you are totally wrong it hurts, for one mitsu is more like yoshi if you are going to draw comparison
factors to consider , she for one does not have any high damage mix ups.
her style is based on Chinese dance sword play nothing like a samurai.
so i would like to ask you guys to stop making remarks, that draw any similarities as they are completely different.
leixia plays like no other character,her style is completely unique in SCV.
 
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