Raphael video thread!

Belial used the term reverse mixups....if that's not what it is, I want to know. I could be missing something key to help my Raphael game.
 
Lol thnx xeph...I thought u said u weren't gonna play mitsu anymore so I was expecting cervy, but fun games as well
 
I still have love for Mitsu as a character, and I consider him a secondary, but others tell me he's better than my Cervantes. I just wanted to use him at the moment.
 
nice raph :D
still i'd risk more prep B in some occasione but its my playstyle >.> i'd like to risk otherwise ppl begin to punish 3B .-.

You should also try some raph -2 traps :D against mitsu...he has not many i13-14 moves so 6A-K A-3K an stuff like that works wonder when you are in close range an need some breath.
 
yea i just discovered the wonders of 6a during that tourney...its freakin amazing!
its great to interupt pressure and its not bad on block...
 
yea i just discovered the wonders of 6a during that tourney...its freakin amazing!
its great to interupt pressure and its not bad on block...

I am having trouble accepting this. 6A is a move that needs to leave Raph's moveset. (Then maybe he can have a weapon attack to track left step pl0x? Maybe even a supinated mid?)

4K is 1 frame faster, more range, and catches all step. 6A's -2 on block doesn't turn into anything in the range you're standing to have it blocked, and it's pretty bad on NH nothing special on NH. How will +6 be different from +4, for Raph?
*checks wiki*
More damage on normal hit, too.

It's got HUGE range actually.

For me to be sure, I'd just like to ask for one thing to be explained.
How does Raphael answer "roll right" if he predicts it? As I see, nothing he has will follow that roll. A+B can be blocked after eating a hit, ffs.

*~*~*~
Your 3B's were correct in those matches if it ever is. That mitsu was very pensive, and if he's not going to attack out of a 3B, he's not going to give you anything on a 3.

Still, you actually landed a good number of the 3B's... maybe that could have been the key to beating Xeph. I mean, for all the step intimidation, 3B was landing, so maybe there was some pattern that Xeph was falling into. / you could have trained him or something / he was mindgaming himself, I dunno.
That's in the past though. What I see here is an example of a Mitsu using a lot of fast mids, and not even that much TC or Relic (and Mist didn't stand out). Yet it got in your face pretty hard in the 3-0 and 3-1 matches.

What's the answer?

*~*~*~
Unrelated matter I was going to put in General discussion, but might apply:

I've been looking at B+K Vurkolak vs. Mitsu, or whiff Prep transition to Vurkolak. Unless I'm missing something from his moveset, it makes things kinda bad for him. You've got good ways to cover yourself if it doesn't step something, too - starting with waiting out the SP.
I'm talking about a certain range - the range if you 3 ~VE B+K and the 3 flicked.

This is only if the tempo is already in your favour, of course. And there's no way to set up the spacing except with your own KND or some kind of chase mistake from him.

...
except 3B on hit, I guess. o_0
 
hmmmmm
ok
I lost to Xeph becuz he outplayed me?
I cant break down and analyze why i lost, i can only say that he was the better player
but thanx for the compliments (i think those were compliments)

and i love 6a, 4k is bleh
 
hmmmmm
ok
I lost to Xeph becuz he outplayed me?
I cant break down and analyze why i lost, i can only say that he was the better player
but thanx for the compliments (i think those were compliments)

and i love 6a, 4k is bleh

I can tell you how you lost, somewhat. You blocked 2KB once out of the 50times I used it. I noticed you never blocked low or fuzzy blocked. Versus Mitsurugi, you've got to take account of that low. Other than that, you played fairly well.
 
fuck that i fuzzy guarded once at the end of the second round third match and i got hit with bb lol
most of the time i just try to step it
 
the one time he did block mitus's 2KB, he punished accordingly with 4B combo, so yes its good.


Anyways, prepA is pretty good against mitsu, as he can't even get a BB after blocking it though you could eat AA, 6K, 3A, 2B, and watch out for grab/2KB (the only issue is would mitsu ever try to interrupt anyways, as he's fairly slow to begin with so maybe prep A might not be a good option just because it's pretty low risk against mitsu).

Notes on 3(B)~ prep against mitsu:
A delayed 22B from mitsu (if he's checking to see if he steps you/8wr clean) will not hit you if you block after an empty prep (or risk getting CH'd by SEA B) .

He needs to do a quick 22B in order to do so, but thats where regular no-prep 3B comes into play, as you have to 50/50 guess if he'll 88B or 22B (step in the same direction as mitsu to evade his blade) and you can score a respectable 60 damage if with your own 22B (mitsu's 22B if whiffed is vulnerable for a long time so you can confirm).

Why i dont recommend 3B~prepB+K is because still you have to guess/react to if mitsu is gonna do a 22B (which sometimes B+K step will cleanly step it, but not always because he can delay his 22B), and even then VE's options are lower damage (good for mixups on VE A though).

Lastly i would not recommend prepK (as it'll evade 22B most of the time) the problem is BT mitsu's B+K is VERY fast and damaging, so it's probably not a good thing to end up behind a non-stanced mitsu.

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To mandritti : the difference between +6 and +4 (4K and 6A on NH) is sometimes as simple as steppability. Mitsu cannot step raph's 6BB at -6 (if you do step it, its because the 6A pushes him far enough so 6B will whiff) while at -4 you'll notice it's significantly easier). Now the question is why do 6BB when you know mitsu's fastest interrupts are all slower, so you can gain more benefit with i16-i17 moves, but that's another discussion.
 
prep VS mitsu:
after first hit FC 3BB beat out all options except prep A which will enter in mormal hit.
he can also 22/88 A for counterwhiff combo.
or just step ._.

I noticed that prep against mitsu can be effective if spaced properly and playing by SEA stuff, but at close range are too risky.

Considering the awesome tools raph has t punish mitsu i prefer to poke him and force him into attacking if i can.
 
Mitsu has certain high strings like 11ba, and his stance "high/lows and low/highs", all these can be 4B'd with good reaction/anticipation and punished HEAVILY, and most of his stance mids are very punishable. 2KB, like Trolt already said, is a free 4B on punishment.

WHERE'S THE 6K?!?!?! All those mixups that got started by mitsu being in your face and at advantage? 6K will either score you a CH becuase you TJ'd the 2KB/low, or just give you minor "juggle" damage instead of a brutal combo. 6K is Raphael's savior, and you barely used it.

4Bing randomly vs Mitsu(we have a habit of getting greedy with 4B because it's Raphael's only means of NH combo damage, and it'll get us all killed...) or at mid range isn't recommended, I have a video in this same thread vs Xeph where I got raped a ton for doing that.

Anytime you're looking for i16 punishment, use 3B over BB, reason being? BB leaves you at -2 and deals 30 dmg, whiled 3B prep BB leaves you at neutral(I believe....), and deals 38 dmg, with a prep continuation to play with(use sparingly). You can also vouch to lose the guaranteed 18 damage off the prep and try a prep mixup, but I rarely do this as well.

YOu HAVE TO UTILIZE RAPHAEL'S 6BB. This is one of the longest range, i13's in the game, and can interrupt all kinds of shit and put you back at advantage(or neutral....because Raph's frames suck for this move). Raphael has all sorts of -2's or less on block(66A+B, 6A, A, SEA A, SEB anything) 6BB is always going to be a CH on any immediate counter strike that is i16 or slower and doesn't TC.

6A is alright...it's a cute 1-2 combo oh CH(CH 6A, 2B), but 34 dmg at best, high, only tracking strong side, and i15?(6BB is i13 with 3 or 4 TIMES the range and multiple options to finish it)....it's nothing special. -2 on block is it's real shining glory, but at the range and lack of spacing(on block, the spacing on NH is great...) it has, Raph isn't in a comfortable -2 position(unlike 66A+B, he can't 44B everything)

I honestly have trouble utilizing 4K....does it REALLY catch all step? Because I seem to whiff with this move alot.....and it doesn't seem to track as well as people say....I've yet to implement 4K into my game well, and according to the properties of this move that are discussed by Mandritti, THERE'S NO REASON I shouldn't...but I've NEVER been able to make it work for me...
 
6A tracks both side i think and if i remmber well 3B BB is -2 like BB but leaves open for prep mixups.

P.S i confirm prep BB is -2 on hit and CH
 
I cannot at all get 6A to work. For me, that move tracks nothing. o_0


On 4K... are you whiffing it or is it not tracking or...? If it's outta range, it's outta range. Git closer. Or, wait... you have a sword.
Srsly, tho... if 4K can't hit, you have SO much space and Raph likes it.
Are people backstepping it; I can't think what's wrong, BC.
 
tracks 100% on raph's left (the way he uses his hilt to smack you, the blade sticks out and will CH any stepper to his left... as raph doesnt' need to align for it to hit).
 
Raph's left is his strong side, which most players are stepping left(which means Raphael's right). 6A's strong side tracking isn't very helpful.
 
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