Found a use for Standard GDR!

NevyTR

[08] Mercenary
(OkayI'mnewherehi- introductions over)

Ok so, I was messing around in training mode and I found out that when you GI an attack and use GDR it'll hit. I thought it'd be cool to share, since I haven't found any other uses for GDR besides this. If anybody else has found other ways to use it, please share them.
 
Probably better if this were in the Cervantes forum.

But still, I never quite found GDR "useless". Cerv's DC mixups are actually kind of decent, and they all lead to a lot of damage. If you've got your opponent real defensive and they aren't throwing out anything punishable by iGDR, slapping them with a few DC A's or random GDRs can spook 'em a bit.
 
Probably better if this were in the Cervantes forum.

But still, I never quite found GDR "useless". Cerv's DC mixups are actually kind of decent, and they all lead to a lot of damage. If you've got your opponent real defensive and they aren't throwing out anything punishable by iGDR, slapping them with a few DC A's or random GDRs can spook 'em a bit.
As Griseus said both DC A and DC K can be ducked on reaction so there is no real mixup from it.

Only real thing I've ever found DC B useful for was baiting a Nightmare in NSS to toss out an attack by going into stance. If they swing you hit B and whiff punish them, and if they do nothing you just cancel the dread charge.
 
Pretty sure GDR won't work after a GI, not enough time. Best use I've found GDR is if someone is about to whiff a CE, you can DC while the animation is happening and then press B to punish. You can also buffer in iGDR easily in the CE animation.
 
Like I pointed out since the beginning days of this game. DC is plain useless in this game.

You can't delay/instant the moves out of it like you used to in all previous titles for endless mixups possibilities anymore (Without mentioning some good useful moves taken out of it). So attempting to use them mindlessly in SCV will get you beat painfully.

And that's something standard I found about this game. Many hold moves' timing cant be freely messed with like in all previous entries. Instead those hold moves are divided in limited charging stages that some experienced played can react to them. Take Cervantes' 22_88 [ B ] for example: The move in the past could be released at any time before becoming an UB . But now it only has two Charge Progress Stages, if you don't release B at a certain time then it's already too late, the move becomes UB (Stage 2) and you get punished. A good player can react to this and option select you for a free punish.

The only legitimate way to use them is as Post-GI setups, and when I say Post-GI, that's excluding DC A. Both DC B and DC K have great damage potential. DC B deals way more damage than iGDR so the tripleGDR combos hurt a lot more out of GDRs than iGDRs. DC K : B : B is quite damaging when you have meter and gives you decent RO properties. Another decent use for them would be to whiff punish insanely unsafe moves such as Nightmare's CE and Cervantes' WS B+K. But in the end, if you are aiming at monster damage out of the aforementioned situations then you will find 44A+B to be your ultimate champion when used right. Nothing beats a 44A+B_44[A+B] in raw damage.

As of DC A; it might have it uses since it has GI properties so in the end it could prove to be invaluable against certain moves out there but I find it quite slow to be reliable in the first place and I simply don't have the time to test all that data anymore.
 
I use GDR to fly sideways and bounce off a wall then come at the target. In all honesty it can really throw some people off.
 
Thats why I'll quit SCV when SCII comes out. For the most part at least. Gonna rejoice the old SC2vantes era.
 
Yes stop complaining bout SC5 DC, DC is actually decent in SC2.
DC A unblockable together with DC Cancel into 44aB (SC5 Input) is a nice mixup. Look the same, one is high unblockable, the other mid.

Then you have 2 lows, DC K and DC2A which you can SCC, you can cancel DC, you have access to both Auto Gis..

Much better tool than in the new versions!
 
That sums pretty much what I've said about his old/new DC games.

SCII - DC A~G BT JF mixups.
SCIII - DC 2A, iTS, iGDR, etc.
SCIV - meh.
SCV - Almost useless.

SCIII's DC was the definite best for him imo. SCII's was decent with the BT JFs.
 
mmmh


I think DC B can punish Ezio's arrow and Ivy's long range whip moves.
DC B can also hit stances without guard such as Mitsurugi's Mist or Night&Sieg 's Stances.
DC B is also a tech trap after 9[B+K] that hit an opponent in the back.

DC B+K hit Leixia cry baby or Aeon grounded unblockable for example.

DC 6 is a good dash, creating momentum which put Cervantes in a good situation.

DC A and K are tricks to try from time to time.


Actually, that's not so bad in SC V in my opinion considering the damage output of all of this moves.
 
mmmh


I think DC B can punish Ezio's arrow and Ivy's long range whip moves.
DC B can also hit stances without guard such as Mitsurugi's Mist or Night&Sieg 's Stances.
DC B is also a tech trap after 9[B+K] that hit an opponent in the back.

DC B+K hit Leixia cry baby or Aeon grounded unblockable for example.

DC 6 is a good dash, creating momentum which put Cervantes in a good situation.

DC A and K are tricks to try from time to time.


Actually, that's not so bad in SC V in my opinion considering the damage output of all of this moves.

That is like saying astaroth's 214B isnt that bad considering its a UB 180+ DAM. But it isnt, because it it extremely slow not even capable of punishing whiffed CE's (MAYBE NM).

Question Malek but what basis of a opponent's skill are you using? If you are talking about the randumbs level the n anything works, but try this against anyone remotely good and you'll get blown up. EVERY. SINGLE. TIME. No exceptions.
 
That is like saying astaroth's 214B isnt that bad considering its a UB 180+ DAM. But it isnt, because it it extremely slow not even capable of punishing whiffed CE's (MAYBE NM).

Question Malek but what basis of a opponent's skill are you using? If you are talking about the randumbs level the n anything works, but try this against anyone remotely good and you'll get blown up. EVERY. SINGLE. TIME. No exceptions.

Malek is known for only playing french scrubs.
 
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