OmegaXCN
[10] Knight
I seemed to have found some kind of glitch where you can cancel Natsu's PO rush into her 66B+G throw (I like to call it POCT).
It's interesting because normally you'd have to PO rush first before you can pull off the 66B+G command throw, but if you input 4 6 6 B+G, with B+G timed right before she gets that lightning animation in PO stance, the PO rush is canceled and she goes instantly into the command grab:
It works after any transition int PO, even after 214 raw.
It's pretty hard to do it consistently, but I believe with practice, it can add another layer to Natsu's mix-up game. I want to be able to get the exact timing down flawlessly, so if anyone is able to learn the timing better or can apply it well in a versus setting, please share your thoughts.
It's interesting because normally you'd have to PO rush first before you can pull off the 66B+G command throw, but if you input 4 6 6 B+G, with B+G timed right before she gets that lightning animation in PO stance, the PO rush is canceled and she goes instantly into the command grab:
It works after any transition int PO, even after 214 raw.
It's pretty hard to do it consistently, but I believe with practice, it can add another layer to Natsu's mix-up game. I want to be able to get the exact timing down flawlessly, so if anyone is able to learn the timing better or can apply it well in a versus setting, please share your thoughts.
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