Maxi's Top 10 Moves

How do you guys feel about Maxi's 4B and 4BB? Relatively safe with mixups out of stance, i've used it alot while playing Maxi in the past.
 
How do you guys feel about Maxi's 4B and 4BB? Relatively safe with mixups out of stance, i've used it alot while playing Maxi in the past.
I like to use 4BB to get my opponent away from me and see if they twitch duck in expectation of the K. If they do I know i can mess with them and play with RC A/ LO mixups. And when they get used to that, i switch back to 4B LO BK.

4B by itself leaves you vulnerable due to stance stranitions. Not good IMO.

But 4B LO B is pretty sate and pushes back enough to avoid 2a's and BB/AA punishments.

Another honorable mention I think is BL A for its evasive properties. Specially after things like a blocked WS B+K/33B.
 
236K has the fattest hitbox of all maxi's moves. Im guessing you haven't used it much.

also ive had bonkers tracking with 44B, idk what bad experiences you've had with Maxi, but from what im reading from you, like wtf are we playing the same character?

I haven´t seen any other Maxi using 236k often also. Move is OK but linear as...

You´ve had a tracking 44B? This sounds really like a different character...


I call it discussion in the maxi SA. Nothing wrong with that.

Yep, that´s it.
 
How do you guys feel about Maxi's 4B and 4BB? Relatively safe with mixups out of stance, i've used it alot while playing Maxi in the past.
4B punishes cervy aB at all ranges if I recall correctly, but you have to know the ranges because 4BB's 2nd hit can miss if you are too far away.
 
4BB is -16 on block.
Being -16 on block isnt such a horrible thing due to the pushback and the fear of LOBK. Its a mind game. Thanks for pointing out just a blatant fact without mentioning the fact it has positive values that make it a viable mix up.

Also 44K. Wheres the love for 44K.
 
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Being -16 on block isnt such a horrible thing due to the pushback and the fear of LOBK. Its a mind game. Thanks for pointing out just a blatant fact without mentioning the fact it has positive values that make it a viable mix up.

Also 44K. Wheres the love for 44K.
i do use 44K alot, it seems the only players who JG 44K are maxi players.
Also Pyrrha has like no fear of the LO BK mix up since stab option selects and punishes either way.
 
How do you guys feel about Maxi's 4B and 4BB? Relatively safe with mixups out of stance, i've used it alot while playing Maxi in the past.

4B is unsafe but a useful poke. Going backwards with PSL2 into BL will make it a good bit safer and create some whiff punishes. If people are respecting your options or just clueless you can pull a lot of different things to scare/annoy people.

4B LO B is steppable but difficult enough that very few players do, and there are counters. It's an important interrupt string for Maxi.

My opinion is that 4B is risky as hell in theory and strong as hell in the hands of any player with a flare for variety, much like the character himself.

Also, IRMs list is close enough to perfect if you're into top 10s and 44B doesn't really track. It's like 6A+B in that the hitbox is wide and can catch people pretty far to Maxi's right.

EDIT: IRM doesn't have 44B in his list. So he and the list are terrible and scruby.
 
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My Scrub OP Broken Ban Maxi Top 10 moves list (In no particular order):

1. WR B+K
2. 6a+b
3. 44b
4. LI B
5. 6a
6. 1b
7. 22a (Really good damage off a correct read. RO range is pretty good too.)
8. 66a (I love this poke)
9. Throws (His Right side throw in particular is pretty nasty)
10. Tie between 1k and 2a for being really solid pokes.

Honorable mention to:
1. B+K JF (If only this move was a bit easier. Oh man.)
 
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4B is unsafe but a useful poke. Going backwards with PSL2 BL will make it a good bit safer and create some whiff punishes. If people are respecting your options or just clueless you can pull a lot of different things to scare/annoy people.

4B LO B is steppable but difficult enough that very few players do, and there are counters. It's an important interrupt string for Maxi.

My opinion is that 4B is risky as hell in theory and strong as hell in the hands of any player with a flare for variety, much like the character himself.

Also, IRMs list is close enough to perfect if you're into top 10s and 44B doesn't really track. It's like 6A+B in that the hitbox is wide and can catch people pretty far to Maxi's right.

EDIT: IRM doesn't have 44B in his list. So he and the list are terrible and scruby.
did i not mention 44B?? holy shit i am scrubby.
 
Please correct me if im wrong here.*

I think going from 4BB to 4BA to 4BBK to 4BBA is a decent enough guessing game for both sides. 4BA beats step, 4BBK beats JG punishes, and 4BBA beats out most FC punishes. Idk, I thought his 4B series was worth mentioning because most players have a tough time dealing with it from my expierence. As far as stance transitions goes, i think these are his most useful. (aside from 1B stance loops)

Edit: I know the fact the GI and certain CEs like say NM's, Xiba's and aPat's could probably deal with most if not all these options.
 
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Please correct me if im wrong here.*

I think going from 4BB to 4BA to 4BBK to 4BBA is a decent enough guessing game for both sides. 4BA beats step, 4BBK beats JG punishes, and 4BBA beats out most FC punishes.

Nothing wrong here, but you could cook up a plan to mess with people who simply block and look to duck 4BBK, and try to 4BBK (LO BK) people who step away trying to punish 4BBA (RC A).

As for the CE problem:
Like Party Wolf mentioned, Xiba's CE can be beaten with LI B, but you know, not the safest way to bait it.

NM's CE is so slow you can leave stance and step regardless of the entrance.

Apat's CE is complete bullshit and is free off nearly every move Maxi has. So fuck it - Death, Taxes, Apat's CE.
 
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