Siegfried General Discussion / Q&A

It's 44A, iWR (B), SCH B. Does around 90 damage. Practical combos though... I'd say it's 22BB4, SCH B if you're just looking at it purely from a damage perspective. I forget how much damage that does though, it's around 65. If you discount moves with hitbox issues and impractical moves 3A, 2A+B is the best meterless combo.
Wouldn't SCH B into 3B be more than that (at about 70 I think, with Clean Hit chance)?
 
Well if you're counting stances, SBH B gives 92 meterless.

For standard whiff punishing he's mediocre. That's why WR B gives 80-89 with a BE.
 
Thanks for the replies but I guess I should've been more specific. I meant punishing when you have around 20-23f from neutral position.
 
I would say if you have that much advantage to punish with when meterless, that 3A 6~3B would work fine, since its essentially the same as 3A 2A+B except it respaces better. or if you need an RO, iagA might also work since you've got enough time to try to buffer one without having to worry if you're a few frames late or slow. or if you're really willing to take a risk, and assuming what you're punishing is -21 or worse, you could try an iWR B punish. good luck applying that in a real match however. meter you could try 3B kBE combos, or even a CE.

outside of that you could also try using the advantage to force a grab/mid mixup, or even to try to set up a guard crush if you wanted to.
 
SBH B
- 8B+K ~ SCH k(BE) ~ JagA - 96 damage

is this an actual combo? I can't seem to connect them at all. out of 10 times I try 8B+K into k BE only 1 time connected, and I wasn't sure if it's because it hit them out of teching or something.
 
yes it is a real combo. the timing is just very strict. it should look like kBE is picking the opponent up off the ground.

essentially, you have to enter 8B+K as soon as siegfried recovers from SBH B, and you have to enter SCH kBE the moment the stance transition finishes.

the iagA timing at the end is also relatively strict, although i find it easier to do. you have to iagA pretty much as soon as siegfried recovers from kBE.
 
Long time no see guys! I'm back for more and more action! I really like that people are still finding useful stuff about siegfried... by the way, have some of you use B:4 in regular basis? I really like that move, it can surprise your opponent, but in some cases can be harsh how easy it can be JG; the standard move(B4) its really slow, it should be more easy to do B:4, so we can have more speed variety... so we can catch wake up opponents off balance. I will try to use it more and more, till I can perfect the B:4.
 
I don't use B4 much (it's so easy for them to step and punish), though if you get the slower B:4 that can mess with attempts to just guard when they get a different speed than they were expecting.

I also tend to just stand there and take the guard damage it on wakeup when I'm fighting against Siegfried. -_- I need to stop doing that.
 
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Long time no see guys! I'm back for more and more action! I really like that people are still finding useful stuff about siegfried... by the way, have some of you use B:4 in regular basis? I really like that move, it can surprise your opponent, but in some cases can be harsh how easy it can be JG; the standard move(B4) its really slow, it should be more easy to do B:4, so we can have more speed variety... so we can catch wake up opponents off balance. I will try to use it more and more, till I can perfect the B:4.
If I b:4 at all, its in wakeup situations, or situations where my opponent whiffs something safe enough that I cant really punish them for it. I also use it sometimes against people who like their option select just guard. works nice when used in combination with grabs.

as for standard guard crushing, i mostly stick to 66B tip-forced blocks, and then mixing those up with 66A+B because its safer. on oki if my opponent rolls, i might step with them and try to get them to block the first hit of 22_88B, and of course, 6B can always be nice if you've already got a good gauge game going, and are willing to sacrafice a minor whiff punish for a guard crush.

another nice thing to do is pressure with 2_8 B+K ~ SCH B on wakeup. and to people who like to wakeup and try to JG it, you can really have alot of fun with the timing.
 
wtf, B6 tracks sidestep? if opponent blocks sieg's B6, then do regular left right side step, if sieg do B6 right away it will catch both sides... only when the opponent quick step will he be able to avoid getting hit. wow, I didn't know B6 is this good.
 
That must be some serious lag you're encountering. B6 won't track on block because it ends up being i26 when you do it on block. That's enough frame advantage to step behind Siegfried when he whiffs the second B6. Either your stepping late or whatever online match you were playing was laggy as fuck.
 
That must be some serious lag you're encountering. B6 won't track on block because it ends up being i26 when you do it on block. That's enough frame advantage to step behind Siegfried when he whiffs the second B6. Either your stepping late or whatever online match you were playing was laggy as fuck.
^ Pretty much. Also, if you are doing B6 after B6 on block, that is very easy to interrupt, as you are attacking at -10, which makes it i26 as Solo said. You could even interrupt that with Siegfried's 1B Kappa
 
Use 6A or agA if you know your opponent is going to step after blocking a vertical, as opponents often do.

While we're on this topic, does 4(A) actually combo into SRSH(K) on counter hit? If so, I might want to try killing step at very close range more often with this.
 
No it doesn't combo. SRSH K can tech trap if they tech after being with 4(A) iirc but I'm pretty sure you can block SRSH K even on CH 4(A)
 
While we're on this topic, does 4(A) actually combo into SRSH(K) on counter hit? If so, I might want to try killing step at very close range more often with this.
Nope, and you can stay grounded to avoid all options from SRSH afterwards, hence why I do not understand what the point is of Sieg's 4(A) at all lol.

It's also slower than 6A/iagA I think, so you might as well just 6A under pressure for step kill, it's faster, safer and has similar damage, iagA if you are confident in your execution. Also 3K if we are talking about REALLY close range stepping from them will work too lol.
 
Nope, and you can stay grounded to avoid all options from SRSH afterwards, hence why I do not understand what the point is of Sieg's 4(A) at all lol.

It's also slower than 6A/iagA I think, so you might as well just 6A under pressure for step kill, it's faster, safer and has similar damage, iagA if you are confident in your execution. Also 3K if we are talking about REALLY close range stepping from them will work too lol.
the point of 4A is to throw it out during juggle combos near a ring edge to push the opponent out of the ring. the point of 4{A} is to push the opponent out of the ring during juggle combos while looking stylish.

6A is pretty much your best non-agA stepkill, and its a good move besides - it should be used frequently. another decent move for killing step is 2A, as its an unseeable low that tracks step with decent range, and only rarely whiffs. True, its negative on hit, but if your opponent wants to keep eating 2A's, you keep hitting them with 2As.

the only thing i dont like about 3K, is that even at close range it is inconsistent at step killing - even on its strong side. sometimes it will catch step, sometimes it wont. Dont get me wrong - 3K is an awesome poke, its just not my go to choice for killing step at close range, especially when 6A is the same speed.
 
No it doesn't combo. SRSH K can tech trap if they tech after being with 4(A) iirc but I'm pretty sure you can block SRSH K even on CH 4(A)
Meh... I didn't think so. It just suddenly occurred to me that if it did there may be some use for that move after all.

It's also slower than 6A/iagA I think, so you might as well just 6A under pressure for step kill, it's faster, safer and has similar damage, iagA if you are confident in your execution. Also 3K if we are talking about REALLY close range stepping from them will work too lol.
It's i18, still faster than 3A (and doesn't miss if they step to Siegfried's right) but I don't see why bother with it if you could just 6A at i15 for more damage and a hard knockdown on CH that opens up a lot of space.
 
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