Dead or Alive 5 Ultimate

Not in a position to tell you.

And even if I was, it's still a guess.

An opinion would be if I said something arbitrary that couldn't be proven or disproven by anyone. Your guess could be proven or disproven by Team Ninja if they cared to comment, which I'm sure they don't. So a guess it remains.
 
Not in a position to tell you.

And even if I was, it's still a guess.

An opinion would be if I said something arbitrary that couldn't be proven or disproven by anyone. Your guess could be proven or disproven by Team Ninja if they cared to comment, which I'm sure they don't. So a guess it remains.
talk about taking the fun out of a conversation. it's like genfu taking the fun out of a match. now i'm bored again.
 
Life's a bitch.
Life's not a bitch. Life's a BIATCH who keeps the villagers circling the marketplace out searching for the G-spot.
Maybe she didn't feel y'all shared any similar interests or maybe you're just an asshole.

...

Maybe I'm just an asshole.
 
I got a laundry list of suggestions for improvements to the game, but I doubt they will radically alter the balance or the move lists much.

Yet, I still hope they get rid of so many cyclic variants in Kokoro's move list and adopt more unique Baji moves. She still lacks the toe stomp of Akira and Leo, not to mention a few elbow and palm strikes. It would be nice if heichu were better too. And... I don't know, but with the lack of a true neutral advantage low, maybe she could get her 66T back to being an Offensive Hold. There are many characters who have similar speed lows that give advantage on hit, yet aren't lacking on mix up the same way Kokoro does and they all have offensive holds.
 
My proposed changes

General System Changes:
-Improvements to the netcode. Better snapshot accuracy on pings between players.
-Return of the Unranked Player Match with the option to Rematch after a game.
-Improvements to the buffering system.
-Better feel between 33 inputs and 3 inputs.
-Attack strings no longer re-track after successful sidestep.
-Fixed placement on a round start on several stages so that no player is stuck in corners or near danger zones, or cliffhangers.
-Improved collision to avoid warping, unintended position switching and more when players caught in corners or in certain stances.
-All guard breaks that left the character in negative frames are no longer guard breaks. Unchanged otherwise. All neutral and positive guard breaks remain the same. Several neutral guard breaks have their distance on block adjusted as per intention.


Kokoro:
-46PP no longer requires just frame timing.
-PK2P reduced distanced push back on last hit.
-PPP can no longer be ducked on counter hit.
-44P adjusted sabaki window, untechable time.
-9P damage increased from 12 to 20.
-66T changed to offensive hold, damage decreased from 56 to 40. Frames from 10 to 16.

Marie Rose:
-PPP, 9P, 6PP, frames on hit changed from +1 to +3.
-KK, hitbox adjusted. Knockback distance adjusted.
-BT KKK changed wall slam properties to the last hit, rather than the second hit.
-236P damage changed from 40 to 45. Attack range slightly increased.


I have more, but this is it for now.
 
Sumo Bass
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so new Halloween DLC from the competition we had a few months ago

more teasers

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That's a rather clever camera shot. Kinda interesting that TN is using in game tools to frame the shots rather than development tools. They really did come up with a good engine this time around, although they did sacrifice image quality to pull it off.

Maybe PS4 or Last Round can fix that.
 
Sumo Bass is pretty legit. Can't lie.

Bayman had only a couple of submissions. They were... umm...

Well, I'm a nervous man to say the least.
 
So some new pics hinting at the Halloween costumes look like they're not going with the top ten winners. Well aside from Hitomi's.

Guess even Team Ninja didn't like the results of that contest.

It would've been nice to see more matching costumes if Helena saw the return of her old Arabian dancer costume, on top of Marie's contest win. Either way, I'm really curious to see Sarah's werewolf costume makes it in. The details on that costume makes me curious to see if they can make an in engine version.
 
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