8WAYRUN.com

Solo
Solo
Nine-L
Nine-L
Yeah, I'm liking this game less and less.

There needs to be a patch or a new iteration really soon because all of this nonsense is just getting old extremely fast.
Divined
Divined
The concept of JG isnt new to soul calibur just look at just impact.
Nine-L
Nine-L
The point is that it shouldn't be in -this- game. It defies the logic of making GIs cost meter.
Divined
Divined
But they are 2 different things GI beats JG because even with JG it doesn't mean you can punish certain moves, i play really high level players and JG isn't enough. GI turns out to be better because i can use more feints and if they try to counter GI i won't attack it just adds more depth to the game, i think its nothing broken.
Solo
Solo
Hey Divined, do you play a character whose moves leave you in a stance or relies on force blocks? JG ruins those characters. Also, you can JG after you fail a GI attempt. JG'ing tech traps and the like also ruin people's set ups and takes away from mind games. JG is also bad for characters whose main source of guard gauge pressure is force blocks.
Divined
Divined
Do you mean like Cervantes/Mitsu? Then you dont need JG you can punish any of his stance moves.

You cannot just simply JG someones attack after a GI unless you know exactly what they are going to do, what if i did a low poke?
Divined
Divined
When i mean you can punish the stance moves i mean you can hit them on guard.
Solo
Solo
I was talking more on Sieg and NM terms. JG ruins any move that puts them in a stance. Actually almost any move that isn't a kick. Also, if I was playing Cervantes and you did a low pokeI I would just take advantage of being +2 after you hit me. It's only 18 damage, gives me frame, and puts you in FC so why would I care?
Solo
Solo
You might as well JG mid, if they do a low you'll still have time to block it or it's just an 18 damage poke that gives you frame advantage. This wouldn't be a problem if you actually had to take a risk when attempting to JG. Also, I know what punishing is. Why assume I'm an idiot?
Divined
Divined
Well its not as potent as you make it out to be what if you mess up your JG no one is the perfect player and its not like JG any of NM's moves makes it any better. Trying to JG siegfried's certain stance moves is really hard your not going to just chance it and try to JG everything, you will surely lose and besides most safe moves will still be safe even after JG.
Divined
Divined
And i punish certain stance moves from NM and Sieg without JG i don't see much of a difference JG is just 1 of the ways you can deal with attacks.
Solo
Solo
The only notable moves of Sieg's that are safe on JG are kicks, iagA, and SCH B. If you JG a stance entry move it's -20 minimum (If you take the negative frames and add the frame of the quickest move from the stance). Also, all of Sieg's stances kind of suck with the exception of SCH, all the moves in that stance can be JG'd with the same timing. You only use SBH for the aGI.
Solo
Solo
SSH doesn't backstep enough and SRSH risk/reward is so against you there isn't a point to the stance. You get 45 damage from the K and 71 from the B. If your opponent guesses right you get punished for half health.
Solo
Solo
It isn't about punishing the moves from the stances, JG'ing the stance entrance is the problem.
Divined
Divined
The stance entrance example? Also is this a common problem that forces you to lose or?
Solo
Solo
3(B), 2(A+B), (A), 22k(A). Any move that leaves you in a stance qualifies as this. If a player JGs moves like this on a consistent basis you get wrecked. This goes for NM too. JG also ruins Sieg's frame trap game. NM's not as much because he doesn't rely on them as much as Sieg.
Solo
Solo
Most of Sieg's "mix ups" are guessing if they're if going to just stand there or sidestep. Too bad you can JG it all with the same timing unless you do a slow unsafe move.
Divined
Divined
But you cannot punish from a certain range with some of these attacks what's to say your opponent will JG them anyway? As i said is it a common problem you face and do you lose because of it often?
Solo
Solo
It's only a problem against my friend who JGs everybody. Also most characters can punish Sieg just inside of iagA tip range. Once you're that close to Sieg it becomes your game due to him not having a move to get people out of his face. Against consistent JG'ers this poses a huge problem, especially when they're good at breaking throws too.
Back