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ZER0
ZER0
with NM its pretty much an even MU, but other than that Greeks will wreck him
HolyCarp
HolyCarp
Well, Sieg has some nice stuff against NM's spacing game, like how SBH can take half his health if you predict a 22A or agA, but I still think NM's spacing game seriously threatens him because NM's movement is significantly better and he has 33B. Great approaching tool and huge whiff punisher on something as small as a stepped b6. And NM can build up guard damage too. Imo, NM outclasses Sieg in most ways anyway.
HolyCarp
HolyCarp
Also, stance dancing is pointless. If your opponent can't deal with it, abuse it, but if we're really talking 'theoretically', no point. Main reason Ivy is annoying is that you have to work so damn hard when she has the life lead.
I *think* 3B and b6 lose to bullrush armour, or worse, they can get whiff punished by 22B BE. In that MU, I'd be tempted to just run in and mash out 1K. It's a really dumb MU.
Raywarlord
Raywarlord
Interesting comments guys. As a Siegfried player I feel my point of view may be a little different though. All of the info on the MUs listed so far are pretty accurate. However I feel that Siegfried shouldn't be classified as a zoner due to 2 well known facts.
Raywarlord
Raywarlord
The first being that Siegs longest reach moves as mentioned are not viable, rather he fairly excels mid range with good punishes and FTs. The second being that Siegfried has so many natural mix ups (again, only at mid range).
Raywarlord
Raywarlord
This makes me feel he's better classified as a mid range stance based character. In other words, I feel that Siegfried shares more similarities with Yoshimitsu and Maxi rather than his presumable counterpart Nightmare.
Raywarlord
Raywarlord
Really, The only thing Siegfried and Nightmare have in common is the fact that both use Zweihanders. So of course half their move sets are identical but they are very different as far as Concepts go.
ZER0
ZER0
HC: theres a lot NM can do negate Seig, just by backstepping but at the same time there are quite a few things Siegfried can do achieve the same things vs NM.
as you mentioned already NM's speed in comparison to Sieg is a huge threat, especially 33B, but Sieg has much longer range that make him a danger to approach recklessly
Also yes SBH is very annoying for NM simply because his best moves end up being horizontals.
ZER0
ZER0
," dat safe agA on JG tho".
ZER0
ZER0
regarding Ivy , it's one of those MU's where Sieg HAS to come out of his comfort zone same as NM, both can't rushdown, but can maintain pressure for brief periods of time. if Sieg can find a way to maybe keep that pressure going then the MU isn't so dumb, but you do have to be careful and work very hard at the same time
ZER0
ZER0
with Asta 3(B) ~ SBH K should be fast enough to deal with armour, but considering it's a K move, possibly SBH can cop this off aswell...unless it's a body attack >.>
ZER0
ZER0
lol Ray I think you got things a bit mixed up here, playing at mid range is exactly what spacing and zoning are...zoners in the context that you're thinking are characters like Cerv, Ivy, Algol etc.
as for similarities with Yoshi and Maxi, both are rushdown character with the speed to maintain their pressure game very effectively, for Yoshi stances are just part of the gimmicky mixup game
ZER0
ZER0
for Maxi, stances are more or less a necessity for him, one move goes into a stance and you have several options to make said move carry on pressure/mixup or make it safe to plan your next move
So I'd disagree with statement
ZER0
ZER0
it might be worth watching Sandman or Pantocrater and see how their Siegfrieds play
ZER0
ZER0
iirc OmegaDR played a vicious Siegfried aswell
HolyCarp
HolyCarp
I don't think SCH K is fast enough to interrupt the bullrush revenge - in fact, it'll probably just increase the damage you take because of the CH. Also, SBH loses to all K attacks, maybe you're mixing it up with Xiba's REM which does horizontal kicks?
HolyCarp
HolyCarp
Rest sounds about right though. And I'd be wary of letting your gameplay revolve around Sieg's stances, as you'll have a hard time against someone who knows how to deal with them.
ZER0
ZER0
I'll test SCH K out after work. Lol yes you're right, its only REM that cops out kicks, been avoiding K's against Siegfried like the plague because of that >.<
Raywarlord
Raywarlord
Just to clarify something. In terms of Zoning, (which can have multiple meanings really) I feel the definition of a Zone character is a character that can control Spacing (both their own and opponents) Naturally.
Raywarlord
Raywarlord
Great examples of this is Roths 66K, 4A hold or Ivy's 6B+K and 6B9. Basically I feel that a Zone character should be able to control enemy spacing (whether it be away or closer) without the use of the basic game mechanics. (ie natural spacing)
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