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  1. Fei

    Pyrrha vs. Ivy/Sieg/Mitsu

    1K works fine, I just mechanically say 2A 2K. 6BK might get evaded by Ivy, so maybe not so much that. BB is too fast for the Ivy player to 236B as a response. This means that the Ivy player is already expecting the BB and is likely tossing 214B early, so equally so, you should just be a bit more...
  2. Fei

    Pyrrha vs. Ivy/Sieg/Mitsu

    I love it. ~Fei
  3. Fei

    Pyrrha vs. Ivy/Sieg/Mitsu

    Vs Ivy : You want to stay close close range. You're looking for one of two conditions, either: Pressure with 2A, 2K. (You need one of these to hit to begin pressure, since Ivy's like 236B, which is a stepping tech crouch move.) Or you need a blocked 2A+B or 236B. When either of those happen...
  4. Fei

    Reasons to use regular Pyrrha over Omega Pyrrha?

    Something that you might find important is especially apparent in the P vs OP matchup. P - AA i11 OP - AA i12 P - 66A -10 on block OP - 66A -11 on block Pyrrha can AA punish OP's 66A, but the reverse is not true. ~Fei
  5. Fei

    Help vs Aeon, Cervantes, and Nightmare

    General: 236B is your punish of choice 33k is your step punish of choice 66B will make him do stuff, guaranteed. -6 on block and they're in crouch state. Good option is to block or step after this is blocked. 6BK and 1K break turtles. Sometimes throws do too. Sometimes 4B. When they flash...
  6. Fei

    Soul Calibur V: Pyrrha Alexandra Guide

    ETB: Yea, I really like 11B. I think on wake up, 44B+K is really good, it looks so massive and awesome. ~Fei
  7. Fei

    Soul Calibur V: Pyrrha Alexandra Guide

    ETB: Was trying 22K a bit in matches, I found that the times I want to use it (a fast punisher) a lot of people I happen to play vs are in a tech crouch state from the end of the move they just performed, I wiffed and my heart skipped a beat a few times. I'll test it out more. 44B+K seems...
  8. Fei

    Soul Calibur V: Pyrrha Alexandra Guide

    Thank you for the comments! Additional stuff that I didn't add because I forgot or what not: 1K and 6BK, the K almost always hits, when it does, 2A is a fantastic follow up! This will lead to options of 2K or Throw, alternatively a beefy mid is great if they are duck happy. 4A_A_B is...
  9. Fei

    Soul Calibur V: Pyrrha Alexandra Guide

    Thank's for noting the errata on the guide Lunar. Editing to reflect. I should have made an explicit disclaimer for how I claim her to be played, but it's hopefully self-implied, similiar to how you understood it to be. Anyone can play her any way they want. *nod Yoshi, I totally forgot to...
  10. Fei

    Soul Calibur V: Pyrrha Alexandra Guide

    This is a direct copy and paste from my blog at avgi.wordpress.com Disclaimer: I do not claim to be any good! My tech jargon might not be up to date. Additionally, this entry was written without the aid of Google anything. It was written based solely from the play experience of 1-2 days play...
  11. Fei

    Hilde Guide & Strategy Discussion

    Starting off Right: A Hilde Guide Random Trivia: Did you know C3A can Just Impact Taki PO A+B UB? =p I'm thinking it can JI any UB mid but I'm 100% sure it can JI Taki's. 8K does beat 1A, but it's impossible (pretty much without anticipation) to do it on reaction =p 1A is like 17 frames...
  12. Fei

    Hilde Guide & Strategy Discussion

    Starting off Right: A Hilde Guide @Valei : That's awesome! Let's talk about some strong moves from other characters and see what viable solutions Hilde has to them. Let me toss a few out: Sophie: 11AA, 4B 11AA is tricky and 4B puts Hilde at force crouch where 2A from Sophie...
  13. Fei

    Hilde Guide & Strategy Discussion

    Starting off Right: A Hilde Guide @purifyws: I noticed that too! Instead on wakeup, I toss out 11K or random C's , B's if they're still grounded, A's if I wanted advantage. 3BA is good =p Uhmm, but you knew these, you were only asking about A+B wiffing =p Yea, yes it does =p On the +...
  14. Fei

    Hilde Guide & Strategy Discussion

    Starting off Right: A Hilde Guide @ IgnisPhaseOne: ... (wants to make a comment, but avoids eye contact now.) @ coroso4: Thanks for the ego boost +1! Welcome to the Hilde thread =p ~Fei
  15. Fei

    Hilde Guide & Strategy Discussion

    Starting off Right: A Hilde Guide @ Jaxel : Thanks =p @ Ignis : Thanks! Adressing your comment: Unless you play vs people who game with only one hand, one eye, and maybe 6 of his toes tied behind his back, C3B will never be enough to win by itself =p I agree to all comments concerning not...
  16. Fei

    Hilde Guide & Strategy Discussion

    Starting off Right: A Hilde Guide Alright, going to toss us a discussion piece. Let's talk about a character specific matchup. Sophitia: Who has the advantage in general? ie Who is this matchup in favor of. How does Hilde deal with Sophie? What are our tools? What is our...
  17. Fei

    Hilde Guide & Strategy Discussion

    Starting off Right: A Hilde Guide A B&B combo is the best juggle available for a given move. The 44K etc etc after the launch is B&B. What you mean, I'm guessing, is that you're saying other moves are important to Hilde. I agree. However, that does not change what her B&B combo is...
  18. Fei

    Hilde Guide & Strategy Discussion

    Starting off Right: A Hilde Guide If I wanted to force a B+G throw, typically I always test the waters with 2A. On hit, you're at enough advantage for uninteruptible almost anything =p So most decent players stop attacking giving you a quick throw window. It nabs a free win or two everynow...
  19. Fei

    Hilde Guide & Strategy Discussion

    Starting off Right: A Hilde Guide @ Ceirnian Don't ever assume that! Just teach us all that you know. You are offering very sound advice =p And 7K is awesome =p ~Fei
  20. Fei

    Hilde Guide & Strategy Discussion

    Starting off Right: A Hilde Guide I agree 100%. Hilariously true! I agree! You set yourself up for failure if you purposely put yourself at this type of disadvantage (back to rings edge) since your back is to absolute death you're just begging to eat a low or mid RO move (even...
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