tested it again last night on hitbox w/ the middle-finger-slide~index-finger-slide~G method... I was only able to do it once in 20 tries.
It would make sense if the 1f input is indeed required here. I thought I was doing damn fast as almost humanly possible w/ 22Gs during the test.
Hmm... in my experience, I've got pretty lucky in terms of getting my CS clean-hit. I do think that it's clean hit A rather than B.
I agree w/ the fact that Ivy seems to be limited still. She doesn't seem to have a fast, mid-hit horizontals that I can rely on. 3A being really close but I...
Got to play Sluch's Viola for a day. She is full of bug.
The good old relaunch 7B+K after Lick BE wall splat does NOT work against her.
Also, viola CAN outrange Ivy. A lot of her range orb attacks can be canceled and followed up w/ another ranged orb attack. You are forced to come closer due...
Iirc, 1B BE has no CH stun after the patch, so that may explain why 1B BE x2 into B+K no longer works.
But as Ring said, it's a bad habit to mash out 1B BE's. It's not worth the CE meter cost.
I certainly hope that's not the case, KineticC. Ivy can juggle biggies w/ 3B 6B8 on NH.
@Evan: how high does 3B hit? is it the similar height as the NH 3B, or CH 3B?
well, it cannot be a combo starter or combo ender, so I guess that would be the reason why Namco makes it better. You kind of have to use it out there, rather than following up right after a launcher for a guaranteed damage.
Not really, lol. He only had two changes:
- IND A has more - on block and it deals less damage.
- Lower meter gain for opp when they eat Yoshi's CE.
The changes were no big deal for Yoshi. :)