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  1. Bean

    Sophitia Combos

    Anyone figured out the combo after her LH 66A+G?
  2. Bean

    Pyrrha Ω - Punishment list

    I updated the list to make it up to date with the current version of the game. Aeon 1B is now safe 66A can not be punished with CE Astaroth 1AA/11_77AA can be punished with 66B. Can no longer interrupt with 9K (will whiff). Can use 4K instead (the attack will whif at range but you are...
  3. Bean

    Matchup: vs Maxi

    Unlike in the previous games Maxi is a real threat this time around, and if you don't know what he can do, he will destroy you. This thread will teach you how to deal with him if you're playing Pyrrha O. If you're unfamiliar with his stances, Belial made an excellent thread where he described...
  4. Bean

    Pyrrha Ω - Wakeup/Okizeme

    I don't think it's that simple. For example, Lexia is not able to backroll 3B after DNS B4, but some other characters with a larger hitbox can do it.
  5. Bean

    Pyrrha Ω - Dealing With Backstep

    I can agree that if you only look at it from this point of view, the reward is not very good. On the other hand, there are other aspects of backstepping, such as creating space. For a character like nightmare, who has good range and excels at whiff punishing, it is a very good tool to use...
  6. Bean

    Pyrrha Ω - Dealing With Backstep

    As you know, movement in SCV has been improved significantly compared to SCIV (backstep and sidestep). And fighting an opponent who constantly backdashes to avoid your mixups and to create space can be very annoying when you play a short range character like Pyrrha O. What many players do...
  7. Bean

    Pyrrha Ω - Punishment list

    Thanks for pointing that out. I only tested NS A against an empty GS after 1A, in which case it actually does hit him. Should have tried it against the other moves as well.
  8. Bean

    Pyrrha Ω - Wakeup/Okizeme

    I tested against Natsu And Pyrrha O since they seem to have a tiny hit box. However, I did some quick testing just now against some other characters and it does seem to be character based. For example, 3B hits all rolls after DNS B4 vs Natsu, but Ivy can roll back to avoid it (which is a bit...
  9. Bean

    Pyrrha Ω - Wakeup/Okizeme

    At first I thought that Pyrrha O's wakeup was really bad, it seemed like she didn't have any good ways to put pressure on her opponent after a KND. However, it turns out that her wakeup game is pretty decent (still bad compared to Mitsu, but not as bad as I thought). Moves that hit otg 1A -...
  10. Bean

    Pyrrha Ω - Punishment list

    Yes you're right, the TC window is very small. But like you said, in some specific situations it makes all the difference. The most obvious example is against Raphs Prep stance, her CE will TC Prep B and interrupt everything else.
  11. Bean

    Pyrrha Ω - Punishment list

    Viola W/O AAB- DNS B N/O AAB- duck it/step it/interrupt with NS B or AA (not at tip range) 6AA- NS B (DNS B)/jump it 6AB- duck and punish 1A- DNS B W/O 4A- AA/CE W/O BBB- AA N/O BBB- duck it/step it/interrupt with NS B 3B- AA/CE/NS B (not at tip range) 1B- DNS B N/O Jump B- DNS B 1K- NS B...
  12. Bean

    Pyrrha Ω - Punishment list

    Patroklos 3A- AA 1A- NS B (DNS B) 6BB- AA/duck and punish 6BBB- NS B (DNS B) 3B- NS B (DNS B) 1B BE- AA (at wall)/duck the second hit/use A+B against the third hit WR B- AA 3K- NS B (DNS B) 3KK- duck and punish 1K- DNS B WR K- DNS B WR KA- NS B (DNS B) 2A+B- DNS B 8A+B- AA (at wall)/CE...
  13. Bean

    Pyrrha Ω - Punishment list

    Ivy [A]- NS B (DNS B)/duck and puinsh AA- duck and puinsh 6AK- duck and punish 6[A]- DNS B/CE 3[A]- DNS B/CE (weak to left step) 1A- NS B (DNS B) WR [A]- NS B (DNS B) [B- DNS B/CE/step it right/use A+B bK- NS B (DNS B) 6B8- DNS B 6B8K- FC A (at wall)/JG NS B/jump it 6[B- NS B (DNS B)/CE...
  14. Bean

    Pyrrha Ω - Punishment list

    I'm surprised that no one has started working on a punishment list yet since it's so important to take as much free damage as possible when playing as Pyrrha Ω. If your punishment is not on point, it will be very hard to win with her. Lucky for you, I started working on a punishment list when...
  15. Bean

    To what extent...

    Or they can just step PO K and punish Natsu with pretty much anything. 4A+B4 is in no way as overpowered as some people claim it to be. Also, it is possible to punish PO transitions with CE unless Natsu use PO BE to evade it.
  16. Bean

    Pyrrha Ω Videos

    Actually, you can AA him out of 6BK. It doesn't work for 6AK though.
  17. Bean

    Top 10 Pyrrha moves

    If you're having problems stepping the second hit, you can buffer 8wr left moves after you block the first hit, it's easy. 66B BE is very gimmicky, won't be long until people start stepping the second hit.
  18. Bean

    Pyrrha Omega General Discussion

    Believe what you want. I'm just telling you how it really is, but it's up to you if you believe it or not, I couldn't care less. Ignorance is a bliss I guess.....
  19. Bean

    Pyrrha Omega General Discussion

    Interesting how this turned into a discussion about tiers and who has the best (block)punisher in SC4....... The only thing I will say about it is that TAS B is an overrated move, it's good for whiff punishing/punishing certain moves on block, and sometimes good for catching backstep, that's it...
  20. Bean

    Soul Calibur Sweden, official video thread!

    Hey. Here are some recent matches between me and Kvalsternacka. Nothing too serious, just some casuals we decided record. Kvalsternacka (voldo) vs Bean (sophie) http://www.youtube.com/watch?v=IhJFNznAeQk&list=PLDBEE70658AA99056&index=5
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