Search results

  1. undefined.yuuki

    Viola Combo & Tech Trap Discussion

    I mean I havent tested it, but my common sense tells me it doesnt make sense. Besides, pretty much all of Viola's combos carry far. Honestly if you REALLY want to make your combos carry further, you should just learn to 66A. The reason your combos don't carry far is because B doesnt really make...
  2. undefined.yuuki

    Viola Combo & Tech Trap Discussion

    9K? Lol I'm pretty sure that's not going to work because you go full screen from them when you hit the counter hit.. 44A is your best bet if you're ok with the meter. *Maybe not FULL screen, but you catch my drift '^'
  3. undefined.yuuki

    Viola Combo & Tech Trap Discussion

    I can't really articulate how strict the timing is. I never really found it all that different to 66A. I think you just need to train the input more. The way I learnt is to focus on Viola's animation. As soon as she reaches idol is when you hit B+K BE. Otherwise they'll air control or you'll...
  4. undefined.yuuki

    Viola Combo & Tech Trap Discussion

    No it works it's just tighter I think. The problem with B is that it whiffs in certain combos.
  5. undefined.yuuki

    Viola Combo & Tech Trap Discussion

    I was talking about the specific 6B+K B B+KBE 6B+K B B+KBE in that post. Not B+KBE in general
  6. undefined.yuuki

    Viola Combo & Tech Trap Discussion

    Probebly but only on the stupid 6B+K B+KBE loop.
  7. undefined.yuuki

    Viola Combo & Tech Trap Discussion

    It costs some meter, but a combo I like to do for a long range ring out is 3B AAB 6(A+B) 2B+KBE 44ABE (run forward until final orb hit) 2B+KBE 6B+K 66A AAB (pause) 9A+B. The 44ABE Juggle allows you to run forward 2 or 3 steps which carries them pretty far. As for maximum damage, aside from her...
  8. undefined.yuuki

    ...and a day, by my incorect europeon time. Welcome back.

    ...and a day, by my incorect europeon time. Welcome back.
  9. undefined.yuuki

    Rear Guard Impact

    I get this quite often when I play Leixia against an agressive player. Though it doesnt lead to much.
  10. undefined.yuuki

    Totally not an automated response.

    Totally not an automated response.
  11. undefined.yuuki

    Lol I voted that shit before it was cool :L lol yea I did I got the original tweet it's cool...

    Lol I voted that shit before it was cool :L lol yea I did I got the original tweet it's cool. Thanks though.
  12. undefined.yuuki

    Night vs Viola Orb Away 44A(BE)

    Yea what kAb said. Viola has about 5 hours, 3 minutes and 52 seconds to hit confirm the second hit so..
  13. undefined.yuuki

    Viola Video Discussion

    Bravo good sir. I think he may have just got it about right :D
  14. undefined.yuuki

    Hilde Combo discussion

    =
  15. undefined.yuuki

    Hilde "Mega Combo" (In Progress)

    It's because she's a character that requires more work to be successful. The kind of character that requires more work to be effective is considered low tier. And considering that there are what.. 3 maybe 4 reliable Hilde players, it would make sense that they would discuss things within...
  16. undefined.yuuki

    Hilde "Mega Combo" (In Progress)

    I believe that kick is legit. It's not been explored much though.
  17. undefined.yuuki

    Hilde "Mega Combo" (In Progress)

    Good work man. Don't worry Hilde is far worth the effort. Keep it up! <3
  18. undefined.yuuki

    Viola Combo & Tech Trap Discussion

    For maximum meter gain (almost one whole BE from a single combo depending on starter) you'd choose 1st. The 2nd is good because it allows you to walk up and 6B+K mix up on wake up. If they stay on the ground, 6B+K, 1K will hit both hits and covers all tech rolls. If you expect they will duck for...
  19. undefined.yuuki

    [Soul Calibur 5] Cervantes Glitch?

    Am I the only person who knows that this move is an additional input you can do? It's not a glitch. My friend mains Cervy and he explained it to me.
Back