I shall rephrase it then. Are there any better moves to use in a situation where Yoshimitsu has just grounded an opponent, than 2B/2K or 3K that would be more punishing? I'm curious if i could make his wake-up game stronger. 9B+K sounds like an option but - is it reliable?
I have a few questions that've been bugging me for a bit. I'm playing sc2 with a friend a lot, I am maining Yoshi, while his choice is Cass/Sophitia.
1. I noticed that my okizeme as Yoshimitsu i pretty much non-existent, it comes down to 2B/2K mixup. 3K whiffs if he simply stays still...