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  1. SLiK

    This thread is about GB Asura Dance and how pro it is.

    This 's been out for a good while. Hope that helps.
  2. SLiK

    Team USA!

    TEAM COCO /seriously
  3. SLiK

    Official Discussion for SC4 Tier List And Character Guides

    Oh no, I didn't mean to compare on and offline Siegfried and Nightmare. Anyway, thanks you two. Guess I'll head over to that video section to see the buzz behind Mr. James Earl Jones.
  4. SLiK

    Kayane needs help!

    Good luck!
  5. SLiK

    Official Discussion for SC4 Tier List And Character Guides

    Just wondering, what specifically does Vader have over Siegfried and Nightmare? Seeing him this high puts a huge blip on my radar.
  6. SLiK

    Kilik Matchups/General Chat Topic

    Truth. FOTD into GB Asura is a different story altogether. I'm still not even close to getting that thing down pat, or just GB Asura.
  7. SLiK

    Nick Names for each SC character

    Hilde - Conductor, because she's always running that Doom Train
  8. SLiK

    Doom Combo = Infinite Category?

    Word. And Psychatog will return in all its glory. Anyways, I'm with those who mentioned waiting until after EVO for Namco to notice SCIV has a Doom Train to stop. That, and maybe a couple of new moves to add to Hilde's short move library. But that's just me wishing for too much.
  9. SLiK

    A+B because you're manly

    It's nice to see people trying to develop practical uses for Nightmare's GS :A::+::B:. I remember my only use for it was using as something different to add to follow 33B.
  10. SLiK

    Will Hilde will get nerfed and how?

    As far as I know, her charges only go away when you let go of the button held. You can be thrown/stunned/grounded and your charges will remain there. If you do hit a binded button that has whatever you're charging, the charge will reset.
  11. SLiK

    Help with A:g:a?

    Hmm... I find the slide method a little strange, but it seems it's the only way for me to pull i-agA for Siegfried. Also, the timing seems much different between his and Nightmare's. Nightmare's i-agA timing seems slower, so for me it looks like I can pull it off easier.
  12. SLiK

    Help with A:g:a?

    I don't consider you an ass at all Botsu. I said 'sorta' when I mentioned music. But hey, I'll take your word for it. All I know is that for me, pulling i-agA is done with inputs done in some rhythm.
  13. SLiK

    Help with A:g:a?

    For me, I sorta applied music logic into getting i-agA down. I timed the inputs like they were eighth notes in 4/4 time. I can pull it off without mapping shoulder buttons, but I understand that it's so much easier to do.
  14. SLiK

    Strategy/Playstyle Discussion + general Q&A

    So it's pretty much guarding after step, or is it just canceling your step into guard?
  15. SLiK

    Double penetration - Hilde Combos

    Hah, it took me a while but I figured it was a matter of giving myself enough space before having the FC C2 B hit. I was landing it too close when I was attempting the combo yesterday.
  16. SLiK

    Any tips to pull off festival of the damned timing wise?

    Any tips to pull off festival of the damned ti I've never had any real problems pulling off Festival of the Damned, whether it's the instant one or the delayed one. The only thing for me was just pulling off the 46A following the MO grab, and that was fixed by having it incorporated into muscle...
  17. SLiK

    My problem with 90% of CaS Characters.

    Eh. I just have their equipment color-match their weapon. You can't argue against that.
  18. SLiK

    Double penetration - Hilde Combos

    Has anyone had difficulty pulling the FC C2B version of Hilde's Doom Train thing on Amy? It seems right after the 44K, the C2 BB doesn't make it in time to relaunch her. I was trying to look for visual cues like Amy's knees being in the air to see if it was just a timing issue.
  19. SLiK

    Combo & Tech Trap Discussion Thread.

    Oh, thanks. I honestly haven't found any real use for 66B until recently.
  20. SLiK

    Combo & Tech Trap Discussion Thread.

    I was having a bit of trouble with this combo earlier. I guess the thing was I needed to buffer the input for :6::6::K::6: immediately after :6::6::B:
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