update:
Here is the guide and matchup section, discussing matchups is kind of trivial so I only included punishment and tactics... I think I'll leave it at this, enjoy the guide, rep Zwei!
All moves tested against HILDE for catching step...
This list is to notify how Voldo's attacks catch step, and how good...
Here's my list:
AA = Right + Left
6A = 75%~Right + Left (far range only)
3A = 80%~Right + Left (far range only)
2A*FC 2A = Right
1A = Right + Left (far range only)
4A =...
OK, she probably won't get downgraded that bad, but this is one of those "lets talk SC5 buffs/nerfs" threads... So any ideas of what to change in terms of making her better or worse for SC5 can go here!!! HOOAAAAH
Less SCD, if they replace Criticals then I don't mind how it is...
2B+K more...
Refered to as 623B is Algol's auto-parry attack:
623B - i31
G = -22
H = KND
CH = KND
IMP [2-14]; TC [10-23]; TJ [at i32]
A risky IMP move that pays off when used properly... In here we can discuss when and how to apply the move, I've made a list of all the attack strings 623B can...
This thread is dedicated to the discovery of combos achieved by the "Charge Cancel" Skill...
Rules:
*CC! is the abrieveation for Charge Cancel (A+B+K)
*I use G! for Guard Turn, hope that's not a problem...
*Guaranteed combos only (no tech trap combos (too much, this is just for fun))
*If...