Couple of new items:
6+B,B,B seems to have some sort of auto GI/clash effect. Notice how X tried to hit Maxi in between the 1st and 2nd B and it looks like it got deflected?.
Same here for the first A in FC3+A,A
New guard crush/break that seems to transition to RO
CH RO+A,K now causes a...
New stuff!...Here we go!
CE on block shifts to RO so depending on the options you can make this safe by parrying, utilizing RO options, or looping...INCREDIBLE!. Let's not also forget that the tracking on RO K is amazing!...I mean slow the gif down frame by frame and enjoy the lulz at the end...
Ok lets focus on the new stuff and what I observed from the latest footage. Remember you can slow the gif down frame by frame (use the "+" and "-" buttons next to play button). Also please do not officially quote me on the notations and commands as I'm trying to describe what I'm seeing or what...
***Looks like WuHT beat me to it as I was editing the HQ gifs so they were high quality which took some time***
Anyway based on the new stuff I've seen below are my thoughts and what I observed. I wish this forum supported gfycat as the gifs are high quality, you can slow them down to view the...
The only difference between the the NTSC and PAL versions of Maxi's 3B+K~B->RO was that it knocked down and also ringed out. In the NTSC version it would leave the opponent standing; however, in that video it looked like it did knock down. But now I'm not sure if it knocked on down on CH (it's...
Eli version D was the final version which was released in arcades, and it also was the version that was released to console. The PAL version (European) version had some minor changes but nothing drastic.