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  1. Freaky

    Raphael Wishlist 2.0

    You know, I don't think Raph has a single completely reliable tech trap outside of 22B -> 33A (obviously garbage anyway). Maybe they could address that since he's all about conditioning anyway. I also miss having a decent low poke from FC. The old FC 3B was fine, I wonder why they got rid of it...
  2. Freaky

    Raphael General Discussion / Q&A

    That's what they said about Zas...
  3. Freaky

    Raphael General Discussion / Q&A

    I've found not having any realignment on the BBB series is really annoying. I guess this is the trend of strings in this game, but it's pretty ugly to watch this thing whiff. Not very easy to CH-confirm either. BB damage by itself is pretty bad-- whole series' damage isn't that great, and with...
  4. Freaky

    Raphael General Discussion / Q&A

    I feel Raph deals with highs extremely well, just like SC4. It's TCing mids that have been his bane. I really wish VE was still around or at least B+K was useful. Honestly, with some of the shit a lot of characters have in this game, you should be able to B+K out of Prep and SE. Empty Prep...
  5. Freaky

    Raphael Wishlist 2.0

    Speaking of reliability, A+B needs its animation redone. It was wonky in SC4, and to keep it the same in SC5 just screams laziness. The first hit retracts so far and goes down at a weird angle and.....it's just ugly and unreliable. No reason they wouldn't have noticed this move's flaws through...
  6. Freaky

    Raphael Wishlist 2.0

    He needs damage. If not from combos at least from pokes. He has to guess right significantly more than any other character. He also needs reliable tracking horizontals. Pretty sad that Mitsu's verts track better than Raph's horis. I would still love to know the reasoning behind Namco's...
  7. Freaky

    Aeon Tech Trap Discussion

    Tbh, pre-patch 3B was stupid. It created an extreme dumbing-down of an already scant movelist since it was almost the only mid you ever needed (except for 66A of course). It was no risk/high reward in most match-ups, and although I abused the hell out of it, I can't say it was ever really...
  8. Freaky

    Aeon General Discussion / Q&A

    I spam 66K until they make me pay for it.
  9. Freaky

    Aeon General Discussion / Q&A

    Uhh 4B is like...incredible.
  10. Freaky

    Aeon General Discussion / Q&A

    6B BE nerf. Boooooooooo!!!! Other than that, good stuff.
  11. Freaky

    Aeon General Discussion / Q&A

    Yeah, I play him quite a bit still. Not only that, but I don't even think he's that outclassed. I see lot's of whining about what he doesn't have, but some of his tools are actually pretty good. 22AB beats a lot of things. His ringout game is strong. Oki's not bad. 6B$ is an amazing punisher...
  12. Freaky

    Aeon General Discussion / Q&A

    Any love for 22AB here? The more I use this move the more awesome it becomes. Its biggest perk it that sidesteps AND has a really fast TC so you can beat lots of things in certain situations. Yeah it's unsafe but it's got good range, an easy hit-confirm, and gives good options on CH.
  13. Freaky

    Aeon General Discussion / Q&A

    He isn't as bad as SC4 Rock, but he feels very similar. Limited options even with such a tiny movelist. The difference is, Rock had 0 sources of reliable damage. Aeon's damage is really good, the difficulty comes in creating opportunities for damage. Despite his weaknesses I still think he can...
  14. Freaky

    Aeon General Discussion / Q&A

    His 2A is one of the better ones in this game, use that to gain the advantage. 6A is also a really nice poke
  15. Freaky

    Aeon General Discussion / Q&A

    I like him, but he's most likely going to end up on the lower end of the tier list. Not enough tools and inconsistent damage.
  16. Freaky

    Aeon General Discussion / Q&A

    I posted this in another thread...somewhere... But yeah, you can also get a free CE if you're close enough. Dunno how useful it is since you have to be kinda close to a wall and it's super linear. WR B_33B, BT B+K, 6[K] will force them to block it if they stand. Of course they could always just...
  17. Freaky

    SCV- isJust Guard is better than GI? is GI useless now?

    The new GI is nice since there's only one input and it GI's high, mid, and low, but with the fuzzy guard that's currently in the game I dunno how useful GI's really are.
  18. Freaky

    Aeon Combo Discussion

    Blocked 6[K] gives a free CE or 6B$ near a wall/edge. Not bad...
  19. Freaky

    Aeon Tech Trap Discussion

    Looks 44B -> 66A catches all. Not bad since 44B picks up off the ground. 6B (BE)-> G~4B+Kg catches from certain angles. 6B (BE)-> G~66A catches all. Strict timing. 1A -> 22AB catches all but right. 6[K] catches back tech after CH 22AB. Near a wall or ring edge, 66K -> CE will catch all...
  20. Freaky

    Soulcalibur V Tournament Videos from TGN 30

    Great vids, thanks for the uploads.
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