Here's what I'd like to see:
CR~G cancels
SC4 A+B returned
SC4 BS 3B returned
BS 66G+B as an option (could be the same as 66G+A, he just needs alternate breaks)
SC2 22_88K (pretty sure the frame data on 11K is worse in SC5)
SC4 BS CR throws
A safe, decent low in normal and in BS that isn't...
It's just as well, ya'll weren't ready for my leveled up Voldo anyway. I've been using advanced training techniques such as "Don't play the game for a week, and hope sudden inspiration comes to you on how to improve your game." Using this expert methodology, I had an epiphany of "Stop using...
So I've been lazy about labbing against Ivy, but she was buffed last patch, and I just found out Kinetic Clash (XBox Ivy player) is an AZ local. So, I need to have anti-Ivy stuff ready for next tourney.
Ivy Punishment Listing
AA - Duck 2nd hit for WR AA combo
[A] - Duck 2nd hit for WR AA...
RIP Maxi damage. Krayzie, you were the first person I thought of on the 3/21 tragedy...well, kind of. It was more "I wonder if Krayzie's Maxi will be free to Cedric's buffed Viola now." I look forward to finding out.
I play on a pad, but, if I see them doing a move I think is 666B punishable, or I want to do 666B afterwards, I buffer 666 while guarding. Kinda like how Ivy players will pre-buffer CS. Then it's just a matter of doing 6B after I let go of guard and 666B comes out. 66B is pretty easy after that...
So I've been testing some more against Siegfried....while Twiztid's 22_88A counter to 3{B] is effective, and shuts down his stance options. I found something else out.
As long as 3 is not done at closest range, CE will beat every option. If he does 3 at closest possible range, then his stance...
Leixia's WR B (non brave edge) and 44B are both CE punishable on block. Hurray! If you don't have 1 meter:
666B, 66B, 666B for 63
666B, 66B BE, 666B for 84
Kinetic Clash? Like, the Ivy player that I play against on the stream all the time? If that's the case, +1 good player for AZ, hurray! I look forward to seeing you at casuals and tourneys.
You can step the second hit. Why would you risk failing a JG and eating damage when its steppable? Cmon...
So Twiztid, I took your advice and practiced just guarding the second hit of Nightmare's 22_88AA. On a successful JG, you get your choice of a 1K, 3B, 666B combo....or a CE for 100. I think buffering 666 for the 666B is best, that way if you fail the just guard, you can still try to catch...
No one is expecting you to do that. But the amount you're complaining about the patch, you'd think one of the patch notes was "Went to Qeruberosu's house and broke all his fingers." Voldo was high mid tier before the patch, and he's still high mid tier after the patch. If he's moved up or down...