Transcription of the in-game notes accessible in training mode. Starts off pretty bad, but has some useful information near the end.
Introduction
This book is a collection of ancient manuscripts on the art of combat that were written in one of the Holy Roman Empire’s great citadels. The...
As many of you probably know, Soulcalibur switched from an in-house-developed engine to Unreal Engine 4 for the development of Soulcalibur 6. UE4 has a problem with input lag. Input lag is the gap between your controller’s hardware sending the signal for an input and the game updating to act on...
From what I’ve tested, RE seems to be i46–66 (depending on charge) for all characters. However, when RE parries something, the time it takes for the attack to come out varies depending on the character. This has implications when it comes to baiting and punishing RE, since against some...
I've noticed on two separate occasions what appears to be a bug: a player can have his guard broken but retain a flashing-red health bar after the break.
I'm not sure what causes this, whether it's a bug, or if it's just a UI bug (i.e. the character's guard damage resets to zero but the life...
http://www.eventhubs.com/news/2015/feb/28/dead-or-alive-community-aims-ban-over-120-overly-sexualized-costumes-dead-or-alive-5-last-round/
T O P
O
P
K E K
E
K
So what do you guys think? Should we ban the new Ivy costume in Lost Swords because it might hurt someone's feelings?
After having gotten Aeon's style once while playing as Edgemaster, I decided it is my destiny to educate both Aeon players on his greatest moves that no one uses for some reason.
Mezentius Style Scale Brusher
You probably shouldn't use this move because throwing is very dishonorable, but in...
Posted as an image since 8wayrun hates formatting. Scale is 60/BE, 120/CE. All data was tested by Xyerith, so if anything is wrong feel free to smack him.
Copy/pasteable version is here.
Instant Possession (iPO):
General
As you may or may not have read in the PORC Reference, PO attacks have varying speeds based on the situation they emerge from. When they come from the 214->PO method they are slightly faster than when they are derived from attacks that enter PO. The 214->PO...
NBS Night Behind Stance (B+K)
NBSR Night Behind Stance while Running (8WR [6] B+K or 6[6] from NBS)
NLS Night Lower Stance (4B+K)
NSSR Night Side Stance Right (2B+K on 1st player side)
NSSL Night Side Stance Left (8B+K on 1st player side)
A6
→ 4B (59)
→ 33(B) (49) Ends in NBS.
66A
→ 2A+B (86)...
PO Possession (214)
WiR Wind Roll (B+K or 2_8B+K)
WL A
→ 6KA → 66K or 6_4A+K (69)
→ RCC B[K] → 33A1 (64) Ends in PO.
→ 66B (60)
3B
→ AB (42) Reliable on shallow hit.
→ AA (38) Reliable on shallow hit.
CH 3B
→ 6KA → 66K or 6_4A+K (72)
→ B[K] → 33A1 (68) Ends in PO.
→ AB (47)
→ BB (49)
22_88B...