Complex is probably the best way to describe him.
Hwang possesses at least three Stances and four auras that all tie into his new heavenly arts specials and follow ups. He has a lot of risky setups that can yield some good returns, but needs to carefully balance that risk as the fight drags...
So nice to see the original Soul Calibur clone is not a clone any more.
So very nice.
as an aside, Dark Thunder may be his new sword, but it still keeps the ‘storm’ theme.
If any of you have ever played FF14 for any length of time, you'd be aware of the talent behind this project bodes very for FF16. Takai and Maehiro are very good at what they're doing, and Yoshida's management style has done very well for the development team.
So Team Spooky seems interested in this 2.5D fighting game. Looks pretty easy for newcomers to fighting games too. Developed by ArcSys and being brought over by XSeed. Game releases next month.
New trailers today in Japan highlighting the upcoming Character DLC packs and the reveal of major...
May have been the recent patch that updated some inputs to correct the issue, but at times, it felt like I was trying to get JF timing down in order to get 3KA out (3K would come, but the last hit just felt weirdly strict in terms of timing).
Just doing the normal operation for executing every other move and that particular one seems especially tight on the inputs. Doing something C6A A+B isn't hard or particularly tight, but doing something like 3KA even with a slide input, the A simply doesn't come out at times.
So some basic stuff...
Hilde Charge Inputs from the older games are there, but now there's only one charge level and through individual direction presses (neutral, forward or back), there is a secondary charge level for unblockables, but require an immense amount of hold time. The old charge...