Assuming they haven't changed it in 1.4, you can also do 2B+K (even if you absorb an attack, but only so long as you don't aGI) and a basic 7_8_9B+K without it removing the lethal hit marker because those aren't registered as attacks.... Updraft can occasionally be a decent gimmick, but both of...
Okay, I've decided to update the listings overall. The original post has been partially updated with the new table layout.
More will be updated today, I plan on adding the Jolly Lethal hits here shortly. The gifs may be recorded after, I'm not sure yet.
Edit: Jolly's post has been updated...
I plan on updating this list soon. I won't have time today, but... soon. I have Friday-Sunday off, so by sunday at least... maybe.
Planned Changes
Adding/Updating Natural Counter, Soul Charge, Lethal Hit, and Wall Combos.
I'm also gonna mark certain combo options for each starter with emojis to...
Honestly, these changes sound really good. It sounds like they've really helped Jolly's poke and distance game, which is what that persona is supposed to excel at.
What's great about JS SC 66A.A.A is that the scaling doesn't seem to be as harsh as it is with other moves. After JS SC 66A.A.A, you can do another JS SC 66A.A.A and chain them. If you end the wall combo with it, you can JS 6B.B, JS SC 66B.B and pick them up, or CE.