Throws mostly, make your opponent afraid of them.
You can also make use of :1::A:::B:, :2::2::A: and :1::1::A: when it's safe but that's kind of obvious.
:2::1::4::K:::B:::B: isn't bad from range either.
Did not know this existed.
Will be at CCH again this week, another chance to work on my matchups.
I made a horrible showing last SNL so I hope to redeem myself haha.
EDIT: Oh and congrats to those who competed at OHN, I only caught the last few matches live, V1p3R looked just plain scary.
Sounds really different to how I do it, I just slide from the edge of A, but I don't stop at B, I go all the way over K so I have a lot of momentum and won't be too slow.
Yes, yes it should. If you are in a position where you could possibly get this going, you should go for it! Bushido Blade comes up enough that it should be picked up by the general fighting game community. It's also one of the games I want to come back because there is just nothing like it.
I guess I'll just get used to it haha. New motion I guess, I did the same when learning guitar, played 'til my fingers literally bled and kept playing... for 2 weeks. Temporary hurdle even if a painful one then I suppose.
Ok so I've picked up Patsuka as a sub today, kind of surprised at how not-difficult his inputs are. The only question I have really is about endurance basically, I can get Twisters near 100% of the time at first, but my fingers get tired and it becomes quite difficult. Am I probably doing...
Has this been mentioned yet?
3B > iGDR > B2 does 83, not sure how to follow it up though, haven't found any tech traps but it does give you advantage obviously. Not as much damage as iGDR x 2 but gives better oki I guess.
The 3rd is a similar timing to the 2nd, but I'm not sure it's the best option. You can use a different move to allow for an oki setup, the damage difference at that point isn't huge. It was said in one of these threads recently, ending the combo with another iGDR actually puts you at a...
I know they will become prominent, I even mentioned it i my post. I can time them already, at least in training mode. The difficulty is in the fact that you cant JG just after releasing guard. I've been practicing against Pyrrha's BB for example and to JG the second hit you have to release G...
Only just guards... and they are difficult. I've been practicing them still and getting a bit better, but it's so much harder to actually apply them in game. Will become significant, but definitely a high level technique.
Oh I see you actually press it simultaneously, clever I may have to steal it. It will only grab if the input is too early rather than too late though won't it?
I'm not sure how it works exactly, but if I try to buffer iGDR i will get a dread charge every time and if I try to aB I will just get B. I think multi input moves may have yo be done after recovery frames.