I was in a mirror match online where the guy just loved to spam 1A. So I decided to finish the fight with style with a 44K right over the 1A and hit him right in the face. Felt so good and the hate mail was just icing on the cake.
I've figured out something about AAB4 that some people might not know about. AAB4 final hit startup can be speedup just like sig's B4 by slightly delaying the 4 input. Unfortunately the final hit can still be sidestepped. The only gimmicky use I can find for this move is after 66B hits and even...
I qs WAY more than I block. I don't like my punishment options when I block most moves so I block when I either don't have enough knowledge on the matchup, can't predict where to dodge, or I can't dodge at all.
The main problem is when she get going. When I keep her at long range I dominate but then the player decides to get in close range I'm pretty much screwed.
4BB, 33B, 3B, 3AA are my main whiff punishers. 1B for some reason always gets side-stepped on reaction for me. 6b and 6k are my main CH fishers. I'm surprised that no one mentioned WR A, I use that alot when I duck under highs considering it does more than WR B, NSS b:A
It might be a good idea to keep this thread open in case someone finds out something new about the useless moves. I'm not giving up hope yet I going to put these moves to use even if I end up losing some matches
1(A) rapes guard gauge eventally they will be pushed into a corner with a blinking red gauge. Then they will have two choices, jump over 1(A), or lose the match. That is when 1(A)K comes in. They jump, you throw out 1(A)K, they get hit and still lose the match. I play a lot of sets with my...