Search results

  1. ioKain

    Nightmare Combo & Tech Trap Discussion

    Notice some different things with ag:A and agA in wall combos. Against Pyrrah I couldn't get ag:A, w, 4KK, w, iWSB, but I could get it with regular agA. With ag:A you can get a back throw if you think they're asleep. ag:A, w, 4KK, w, Flapjack, backthrow.
  2. ioKain

    Nightmare General Discussion/Q&A

    Meh, haven't been able to play the past couple of days. I was wondering though, how is GSB at catching rollers? Especially after 2A+B, Flapjack, and the combo 33B be, 4B(B). And one more. If someone breaks your throw and it lands them on their butt. Is there any frame advantage over the...
  3. ioKain

    Nightmare's 90% CE

    LOL, if you get hit by that in the air you deserve the damage.
  4. ioKain

    Nightmare's 90% CE

    Nope, that's what happens if it connects while the opponent is in the air.
  5. ioKain

    Nightmare General Discussion/Q&A

    Mind typing out that frame data buddy?
  6. ioKain

    Nightmare's Movelist Changes and Move Speculation Thread

    I've got some different things I've been doing on the wall. I haven't thoroughly tested everything, but a lot of it seems to be legit. This basic combo is good for damage and will get you meter in return. 1A6/66A6 > GS K BE > w! > 4KK > w! > iWR (B) > NSS A+B > 2A+B (147) However you can...
  7. ioKain

    Nightmare Combo & Tech Trap Discussion

    This works on Nightmare, but not Pyrrah. If you don't GS after a 66K hit into wall you can get a 4KK. So the iWRB stuff works there to. Nice damage for no meter. 66k, w, 4KK, w, iWR{B}, A+B, 2A+B. 107 dmg
  8. ioKain

    Guard Burst Listing

    Wow, 5.5 for 4BB. That's pretty nice.
  9. ioKain

    Nightmare General Discussion/Q&A

    Sounds awesome. Could be especially useful against characters with short ranged WS moves. Thinking obviously of NSS here.
  10. ioKain

    hi new to 8wr live in kansas playin scv

    Hey, check out this thread and say hi. http://8wayrun.com/threads/kansas-sc4-players-out-there.4809/ Got some players in Wichita, KC and Topeka I believe.
  11. ioKain

    SCV Quick Unlock Guide

    Anyone found a skeleton head yet? I saw Yoshi had one. Hoping you can use that in CAS.
  12. ioKain

    Nightmare Combo & Tech Trap Discussion

    Lol, whoops, not sure how that happened. Hardest part about that combo is the 4KK delay. You have to let them slide all the way down the wall and let their feet touch the ground. It's pretty tight timing, but like I said it's getting easier for me to do. Oh and I tested on Pyrrrah, hopefully...
  13. ioKain

    Nightmare Combo & Tech Trap Discussion

    I'm really starting to like this combo I posted earlier. It's becoming easier to do. It does 127 dmg and keeps them between you and the wall. You can dash grab at the end and it will catch left and right tech. Obviously not guaranteed damage but it's there. Also if you do not delay the 4KK you...
  14. ioKain

    Nightmare General Discussion/Q&A

    I think you mean there is no GS(B). WS(B) is still there.
  15. ioKain

    Nightmare General Discussion/Q&A

    I'm not finding JF aga. How are you inputting it?
  16. ioKain

    Nightmare's Movelist Changes and Move Speculation Thread

    Ya, it's gone.
  17. ioKain

    Nightmare Combo & Tech Trap Discussion

    Ya, CH6K, 1A combos. If they tech you get GSK. Tested on Pyrrha. Also, this whiffs near wall, must be semi-mid stage. Neat wall combo 1A, GSKBE, wall, 4KK, Flapjack Gotta delay the 4KK.
  18. ioKain

    SCV Quick Unlock Guide

    Thought I heard there was gonna be an unlock code. Is this not the case? I'm not one of them there unlocking types.
  19. ioKain

    Nightmare's Movelist Changes and Move Speculation Thread

    Ah sweet, I automatically assumed the worse. Good to know!
  20. ioKain

    Nightmare's Movelist Changes and Move Speculation Thread

    Ugh, how bad is Aga now? I was plannin a lot of my game around Aga. :(
Back