ka kui i found another easy set up for your combos.
IF you use the B+G throw while Ein is on cooldown, you can start pressure with 1B]
4A]
and
66[A+B]
allow this kind of situation.
from the obvious to the subjective ones :
-Reduce the pushback of Ein on block, i want to be able to use the frame advantage from my attack.
-66K = Change the move or change the properties to be useful
-3K = Change it to be a reliable fast anti step move. low risk low reward , just to stop...
what i hate about Zwei is :
Most of my moves push the foe far away from me.
But my medium/range game blows.
why would i want to push astaroth , nightmare or siegfried away when their range attacks are cleary better.
So explain me the logic. You push the other player out of the dangerous zone...
we have so many moves that are less effective against a well informed foe :
66BA ( duck A ) i find myself using 66B alone most of time.
4A] ( QS after the block )
1B] god damn it dont use it on guard except for wakeup game, just use a tc move after the first block
3AA ( duck the high ) the...
B+k range will be better after 4B
Unfortunately, most of us already use 1B](max hold ) K after 4B. it's just better overall
I cant see how 3A will help us but we will see.
33B BE get 8 more damage on the last hit. I dont know if the damage reduction applies on this case, cause it's an air...
i tried to find any use to 33_66_99 k but i couldn't ; low range, low speed, no TC, no Ts, low damage and if you manage to land it, no effect on Hit or Counter Hit.
i wont talk about 3K and 44K, i wouldn't want to start swearing over and over ....
I just want to know what is the god damn difference between
B+K Be or $ or *
And
[B+K] Be or $ or *
it doesn't seem to be the damage so may you explain this to a fool like me, zwei geeks :p ?
Where should i go to say that i m very angry with the actual ranking system.
Every 85% + players that i have encountered is a fucking mother fucker leaver.
Where can i go to address the issue ?
I think he is not that good.
No good wake up game
Too many high for a bulldog character
too easy to space out.
No good BE.
No good mix up
Bad step catcher, 22A is high, 3A is good but the damage doesn't afraid the foe, 66a is some kind of meh
your AA sucks and you dont have any 2A
236B can't...